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/*
*      _______                       _____   _____ _____  
*     |__   __|                     |  __ \ / ____|  __ \ 
*        | | __ _ _ __ ___  ___  ___| |  | | (___ | |__) |
*        | |/ _` | '__/ __|/ _ \/ __| |  | |\___ \|  ___/ 
*        | | (_| | |  \__ \ (_) \__ \ |__| |____) | |     
*        |_|\__,_|_|  |___/\___/|___/_____/|_____/|_|     
*                                                         
* -------------------------------------------------------------
*
* TarsosDSP is developed by Joren Six at IPEM, University Ghent
*  
* -------------------------------------------------------------
*
*  Info: http://0110.be/tag/TarsosDSP
*  Github: https://github.com/JorenSix/TarsosDSP
*  Releases: http://0110.be/releases/TarsosDSP/
*  
*  TarsosDSP includes modified source code by various authors,
*  for credits and info, see README.
* 
*/


package be.tarsos.dsp.io.jvm;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;

import be.tarsos.dsp.AudioEvent;
import be.tarsos.dsp.AudioProcessor;
import be.tarsos.dsp.io.TarsosDSPAudioFormat;

/**
 * This AudioProcessor can be used to sync events with sound. It uses a pattern
 * described in JavaFX Special Effects Taking Java RIA to the Extreme with
 * Animation, Multimedia, and Game Element Chapter 9 page 185: 
* The variable LineWavelet is the Java Sound object that actually makes the sound. The * write method on LineWavelet is interesting because it blocks until it is ready for * more data.
If this AudioProcessor chained with other * AudioProcessors the others should be able to operate in real time or process * the signal on a separate thread. * * @author Joren Six */ public final class AudioPlayer implements AudioProcessor { /** * The LineWavelet to send sound to. Is also used to keep everything in sync. */ private SourceDataLine line; private final AudioFormat format; /** * Creates a new audio player. * * @param format * The AudioFormat of the buffer. * @throws LineUnavailableException * If no output LineWavelet is available. */ public AudioPlayer(final AudioFormat format) throws LineUnavailableException { final DataLine.Info info = new DataLine.Info(SourceDataLine.class,format); this.format = format; line = (SourceDataLine) AudioSystem.getLine(info); line.open(); line.start(); } public AudioPlayer(final AudioFormat format, int bufferSize) throws LineUnavailableException { final DataLine.Info info = new DataLine.Info(SourceDataLine.class,format,bufferSize); this.format = format; line = (SourceDataLine) AudioSystem.getLine(info); line.open(format,bufferSize*2); System.out.println("Buffer size:" + line.getBufferSize()); line.start(); } public AudioPlayer(final TarsosDSPAudioFormat format, int bufferSize) throws LineUnavailableException { this(JVMAudioInputStream.toAudioFormat(format),bufferSize); } public AudioPlayer(final TarsosDSPAudioFormat format) throws LineUnavailableException { this(JVMAudioInputStream.toAudioFormat(format)); } public long getMicroSecondPosition(){ return line.getMicrosecondPosition(); } @Override public boolean process(AudioEvent audioEvent) { int byteOverlap = audioEvent.getOverlap() * format.getFrameSize(); int byteStepSize = audioEvent.getBufferSize() * format.getFrameSize() - byteOverlap; if(audioEvent.getTimeStamp() == 0){ byteOverlap = 0; byteStepSize = audioEvent.getBufferSize() * format.getFrameSize(); } // overlap in samples * nr of bytes / sample = bytes overlap /* if(byteStepSize < line.available()){ System.out.println(line.available() + " Will not block " + line.getMicrosecondPosition()); }else { System.out.println("Will block " + line.getMicrosecondPosition()); } */ int bytesWritten = line.write(audioEvent.getByteBuffer(), byteOverlap, byteStepSize); if(bytesWritten != byteStepSize){ System.err.println(String.format("Expected to write %d bytes but only wrote %d bytes",byteStepSize,bytesWritten)); } return true; } /* * (non-Javadoc) * * @see be.tarsos.util.RealTimeAudioProcessor.AudioProcessor# * processingFinished() */ public void processingFinished() { // cleanup line.drain();//drain takes too long.. line.stop(); line.close(); } }




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