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An API for reading, writing and manipulating fonts, images and sounds.
/*
* Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
* https://www.github.com/BloodShura
*/
package com.github.bloodshura.x.assets.font.glyph;
import com.github.bloodshura.x.geometry.bounds.Bounds;
import com.github.bloodshura.x.geometry.bounds.IBounds;
import com.github.bloodshura.x.geometry.position.IPosition;
import com.github.bloodshura.x.geometry.position.Position;
import javax.annotation.Nonnull;
public class Glyph {
private final Bounds bounds;
private final char character;
private final Position textureUV;
public Glyph(char character, @Nonnull IBounds bounds) {
this(character, new Position(), bounds);
}
public Glyph(char character, @Nonnull IPosition textureUV, @Nonnull IBounds bounds) {
this.bounds = bounds.toImmutableBounds();
this.character = character;
this.textureUV = textureUV.toImmutable();
}
public char getCharacter() {
return character;
}
public int getHeight() {
return (int) getSize().getHeight();
}
@Nonnull
public Bounds getSize() {
return bounds;
}
@Nonnull
public Position getTextureUV() {
return textureUV;
}
public int getWidth() {
return (int) getSize().getWidth();
}
}
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