com.github.bloodshura.x.assets.image.gif.GifFrame Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of shurax-assets Show documentation
Show all versions of shurax-assets Show documentation
An API for reading, writing and manipulating fonts, images and sounds.
/*
* Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
* https://www.github.com/BloodShura
*/
package com.github.bloodshura.x.assets.image.gif;
import com.github.bloodshura.x.assets.image.Image;
import com.github.bloodshura.x.object.Base;
import com.github.bloodshura.x.object.Mutable;
import javax.annotation.Nonnull;
@Mutable
public class GifFrame extends Base {
private long delay;
private DisposalMethod disposalMethod;
private final Image image;
private int loopCount;
public GifFrame(@Nonnull Image image) {
this.delay = 20L;
this.disposalMethod = DisposalMethod.NONE;
this.image = image;
}
public long getDelay() {
return delay;
}
@Nonnull
public DisposalMethod getDisposalMethod() {
return disposalMethod;
}
@Nonnull
public Image getImage() {
return image;
}
public int getLoopCount() {
return loopCount;
}
public boolean hasLoop() {
return getLoopCount() > 0;
}
public void setDelay(long delay) {
this.delay = delay;
}
public void setDisposalMethod(@Nonnull DisposalMethod disposalMethod) {
this.disposalMethod = disposalMethod;
}
public void setLoopCount(int loopCount) {
this.loopCount = loopCount;
}
@Nonnull
@Override
protected Object[] stringValues() {
return new Object[] { getImage(), getDisposalMethod(), getDelay(), getLoopCount() };
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy