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An API for reading, writing and manipulating fonts, images and sounds.
/*
* Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
* https://www.github.com/BloodShura
*/
package com.github.bloodshura.x.assets.image.source;
import com.github.bloodshura.x.assets.AssetManager;
import com.github.bloodshura.x.assets.XAssets;
import com.github.bloodshura.x.assets.exception.AssetException;
import com.github.bloodshura.x.assets.image.Image;
import com.github.bloodshura.x.assets.image.ImageFormat;
import com.github.bloodshura.x.assets.image.ImageSource;
import com.github.bloodshura.x.assets.image.codec.ImageCodec;
import com.github.bloodshura.x.loader.ResourceNotFoundException;
import com.github.bloodshura.x.resource.Resource;
import javax.annotation.Nonnull;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
public class InputImageSource extends ImageSource implements Resource {
private final AssetManager assetManager;
private final Resource input;
public InputImageSource(@Nonnull String name, @Nonnull ImageFormat format, @Nonnull Resource input) {
this(name, format, input, XAssets.getManager());
}
public InputImageSource(@Nonnull String name, @Nonnull ImageFormat format, @Nonnull Resource input, @Nonnull AssetManager assetManager) {
super(name, format);
this.assetManager = assetManager;
this.input = input;
}
@Nonnull
public AssetManager getAssetManager() {
return assetManager;
}
@Nonnull
@Override
public Resource getInput() {
return input;
}
@Nonnull
@Override
public Image load() throws AssetException {
ImageCodec codec = getAssetManager().getCodec(getFormat());
try (InputStream input = newInputStream()) {
BufferedImage image = codec.read(input);
if (image == null) {
throw new AssetException("Failed to load image: " + codec.getClass().getSimpleName() + " returned null image");
}
return new Image(getFormat(), image);
}
catch (IOException | ResourceNotFoundException exception) {
throw new AssetException(exception);
}
}
@Nonnull
@Override
public InputStream newInputStream() throws IOException {
return getInput().newInputStream();
}
}
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