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/*
 * Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see .
 *
 * https://www.github.com/BloodShura
 */

package com.github.bloodshura.x.assets.sound.codec;

import com.github.bloodshura.x.assets.sound.Sound.PlayMode;
import com.github.bloodshura.x.assets.sound.exception.SoundException;

import javax.annotation.Nonnull;
import java.io.IOException;
import java.time.Duration;

public interface SoundCodec {
	@Nonnull
	Duration getDuration();

	double getGain();

	double getPitch();

	@Nonnull
	Duration getPosition();

	boolean isPlaying();

	boolean isSetUp();

	void play(@Nonnull PlayMode playMode) throws SoundException;

	void setGain(double gain);

	void setPitch(double pitch);

	void setPosition(@Nonnull Duration duration);

	void setup() throws IOException;

	void stop() throws SoundException;
}




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