com.github.bloodshura.x.assets.sound.pool.LimitedSoundPool Maven / Gradle / Ivy
/*
* Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
* https://www.github.com/BloodShura
*/
package com.github.bloodshura.x.assets.sound.pool;
import com.github.bloodshura.x.assets.sound.Sound;
import com.github.bloodshura.x.collection.store.impl.XQueue;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class LimitedSoundPool extends SoundPool {
private Sound current;
private final XQueue queue;
public LimitedSoundPool() {
this.queue = new XQueue<>();
}
@Nullable
@Override
public Sound current() {
return current;
}
@Nonnull
public XQueue getQueue() {
return queue;
}
@Override
public boolean isPlaying() {
return current() != null;
}
@Override
public void push(@Nonnull Sound sound) {
getQueue().push(sound);
}
@Override
public void run() {
while (shouldRun()) {
if (!getQueue().isEmpty()) {
Sound sound = getQueue().poll();
this.current = sound;
sound.play();
sound.waitUntilPlayed();
this.current = null;
}
else {
interrupt();
}
}
getQueue().clear();
}
}
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