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/*
 * Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see .
 *
 * https://www.github.com/BloodShura
 */

package com.github.bloodshura.x.assets.sound.pool;

import com.github.bloodshura.x.assets.sound.Sound;
import com.github.bloodshura.x.collection.store.impl.XQueue;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

public class LimitedSoundPool extends SoundPool {
	private Sound current;
	private final XQueue queue;

	public LimitedSoundPool() {
		this.queue = new XQueue<>();
	}

	@Nullable
	@Override
	public Sound current() {
		return current;
	}

	@Nonnull
	public XQueue getQueue() {
		return queue;
	}

	@Override
	public boolean isPlaying() {
		return current() != null;
	}

	@Override
	public void push(@Nonnull Sound sound) {
		getQueue().push(sound);
	}

	@Override
	public void run() {
		while (shouldRun()) {
			if (!getQueue().isEmpty()) {
				Sound sound = getQueue().poll();

				this.current = sound;

				sound.play();
				sound.waitUntilPlayed();

				this.current = null;
			}
			else {
				interrupt();
			}
		}

		getQueue().clear();
	}
}




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