com.github.bloodshura.x.assets.sound.pool.LoopedSoundPool Maven / Gradle / Ivy
/*
* Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
* https://www.github.com/BloodShura
*/
package com.github.bloodshura.x.assets.sound.pool;
import com.github.bloodshura.x.assets.sound.Sound;
import com.github.bloodshura.x.collection.list.XList;
import com.github.bloodshura.x.collection.list.impl.XLinkedList;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class LoopedSoundPool extends SoundPool {
private int index;
private final XList list;
public LoopedSoundPool() {
this.index = -1;
this.list = new XLinkedList<>();
}
@Nullable
@Override
public Sound current() {
return isPlaying() ? list.get(index) : null;
}
@Override
public boolean isPlaying() {
return index != -1;
}
@Override
public void push(@Nonnull Sound sound) {
list.add(sound);
}
@Override
public void run() {
while (shouldRun()) {
if (!list.isEmpty()) {
this.index = index < list.size() - 1 ? index + 1 : 0;
Sound sound = list.get(index);
sound.play();
sound.waitUntilPlayed();
}
else {
stay(1000L);
}
}
list.clear();
}
}
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