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An API for reading, writing and manipulating fonts, images and sounds.
/*
* Copyright (c) 2013-2018, João Vitor Verona Biazibetti - All Rights Reserved
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*
* https://www.github.com/BloodShura
*/
package com.github.bloodshura.x.assets.sound.source;
import com.github.bloodshura.x.assets.exception.AssetException;
import com.github.bloodshura.x.assets.sound.Sound;
import com.github.bloodshura.x.assets.sound.SoundFormat;
import com.github.bloodshura.x.assets.sound.SoundSource;
import com.github.bloodshura.x.assets.sound.exception.SoundException;
import javax.annotation.Nonnull;
public class DataSoundSource extends SoundSource {
private final byte[] input;
public DataSoundSource(@Nonnull String name, @Nonnull SoundFormat format, @Nonnull byte[] input) {
super(name, format);
this.input = input;
}
@Nonnull
@Override
public byte[] getInput() {
return input;
}
@Nonnull
@Override
public Sound load() throws AssetException {
try {
return new Sound(getFormat(), getInput());
}
catch (SoundException exception) {
throw new AssetException(exception);
}
}
}
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