
org.flixel.system.FlxAnim Maven / Gradle / Ivy
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package org.flixel.system;
import com.badlogic.gdx.utils.IntArray;
/**
* Just a helper structure for the FlxSprite animation system.
*
* @author Ka Wing Chin
*/
public class FlxAnim
{
/**
* String name of the animation (e.g. "walk")
*/
public String name;
/**
* Seconds between frames (basically the framerate)
*/
public float delay;
/**
* A list of frames stored as uint
objects
*/
public IntArray frames;
/**
* Whether or not the animation is looped
*/
public boolean looped;
/**
* Constructor
*
* @param Name What this animation should be called (e.g. "run")
* @param Frames An array of numbers indicating what frames to play in what order (e.g. 1, 2, 3)
* @param FrameRate The speed in frames per second that the animation should play at (e.g. 40)
* @param Looped Whether or not the animation is looped or just plays once
*/
public FlxAnim(String Name, int[] Frames, float FrameRate, boolean Looped)
{
name = Name;
delay = 0;
if(FrameRate > 0)
delay = 1.0f/FrameRate;
frames = new IntArray(Frames);
looped = Looped;
}
/**
* Constructor
*
* @param Name What this animation should be called (e.g. "run")
* @param Frames An array of numbers indicating what frames to play in what order (e.g. 1, 2, 3)
* @param FrameRate The speed in frames per second that the animation should play at (e.g. 40)
*/
public FlxAnim(String Name, int[] Frames, float FrameRate)
{
this(Name, Frames, FrameRate, true);
}
/**
* Constructor
*
* @param Name What this animation should be called (e.g. "run")
* @param Frames An array of numbers indicating what frames to play in what order (e.g. 1, 2, 3)
*/
public FlxAnim(String Name, int[] Frames)
{
this(Name, Frames, 0, true);
}
/**
* Clean up memory.
*/
public void destroy()
{
frames = null;
}
}
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