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A fast and efficient image loading library for Android focused on smooth scrolling.
package com.bumptech.glide.load.resource.bitmap;
import android.graphics.Bitmap;
import android.graphics.drawable.Drawable;
import androidx.annotation.NonNull;
import com.bumptech.glide.TransitionOptions;
import com.bumptech.glide.request.transition.BitmapTransitionFactory;
import com.bumptech.glide.request.transition.DrawableCrossFadeFactory;
import com.bumptech.glide.request.transition.TransitionFactory;
/** Contains {@link Bitmap} specific animation options. */
// Public API.
@SuppressWarnings({"unused", "WeakerAccess"})
public final class BitmapTransitionOptions
extends TransitionOptions {
/**
* Returns a {@link BitmapTransitionOptions} object that enables a cross fade animation.
*
* @see #crossFade()
*/
@NonNull
public static BitmapTransitionOptions withCrossFade() {
return new BitmapTransitionOptions().crossFade();
}
/**
* Returns a {@link BitmapTransitionOptions} object that enables a cross fade animation.
*
* @see #crossFade(int)
*/
@NonNull
public static BitmapTransitionOptions withCrossFade(int duration) {
return new BitmapTransitionOptions().crossFade(duration);
}
/**
* Returns a {@link BitmapTransitionOptions} object that enables a cross fade animation.
*
* @see #crossFade(DrawableCrossFadeFactory)
*/
@NonNull
public static BitmapTransitionOptions withCrossFade(
@NonNull DrawableCrossFadeFactory drawableCrossFadeFactory) {
return new BitmapTransitionOptions().crossFade(drawableCrossFadeFactory);
}
/**
* Returns a {@link BitmapTransitionOptions} object that enables a cross fade animation.
*
* @see #crossFade(DrawableCrossFadeFactory.Builder)
*/
@NonNull
public static BitmapTransitionOptions withCrossFade(
@NonNull DrawableCrossFadeFactory.Builder builder) {
return new BitmapTransitionOptions().crossFade(builder);
}
/**
* Returns a {@link BitmapTransitionOptions} object that enables a any animation that is possible
* on drawables.
*
* @see #transitionUsing(TransitionFactory)
*/
@NonNull
public static BitmapTransitionOptions withWrapped(
@NonNull TransitionFactory drawableCrossFadeFactory) {
return new BitmapTransitionOptions().transitionUsing(drawableCrossFadeFactory);
}
/**
* Returns a {@link BitmapTransitionOptions} object that uses the given transition factory.
*
* @see com.bumptech.glide.GenericTransitionOptions#with(TransitionFactory)
*/
@NonNull
public static BitmapTransitionOptions with(@NonNull TransitionFactory transitionFactory) {
return new BitmapTransitionOptions().transition(transitionFactory);
}
/**
* Enables a cross fade animation between both the placeholder and the first resource and between
* subsequent resources (if thumbnails are used).
*/
@NonNull
public BitmapTransitionOptions crossFade() {
return crossFade(new DrawableCrossFadeFactory.Builder());
}
/**
* Enables a cross fade animation between both the placeholder and the first resource and between
* subsequent resources (if thumbnails are used).
*
* @param duration The duration of the animation, see {@code
* DrawableCrossFadeFactory.Builder(int)}.
* @see com.bumptech.glide.request.transition.DrawableCrossFadeFactory.Builder
*/
@NonNull
public BitmapTransitionOptions crossFade(int duration) {
return crossFade(new DrawableCrossFadeFactory.Builder(duration));
}
/**
* Enables a cross fade animation between both the placeholder and the first resource and between
* subsequent resources (if thumbnails are used).
*/
@NonNull
public BitmapTransitionOptions crossFade(
@NonNull DrawableCrossFadeFactory drawableCrossFadeFactory) {
return transitionUsing(drawableCrossFadeFactory);
}
/** Enables a any Drawable based animation to run on Bitmaps as well. */
@NonNull
public BitmapTransitionOptions transitionUsing(
@NonNull TransitionFactory drawableCrossFadeFactory) {
return transition(new BitmapTransitionFactory(drawableCrossFadeFactory));
}
/**
* Enables a cross fade animation between both the placeholder and the first resource and between
* subsequent resources (if thumbnails are used).
*/
@NonNull
public BitmapTransitionOptions crossFade(@NonNull DrawableCrossFadeFactory.Builder builder) {
return transitionUsing(builder.build());
}
// Make sure that we're not equal to any other concrete implementation of TransitionOptions.
@Override
public boolean equals(Object o) {
return o instanceof BitmapTransitionOptions && super.equals(o);
}
// Our class doesn't include any additional properties, so we don't need to modify hashcode, but
// keep it here as a reminder in case we add properties.
@SuppressWarnings("PMD.UselessOverridingMethod")
@Override
public int hashCode() {
return super.hashCode();
}
}