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Patched jPedal based on the last official jpedal version 4.92
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/*
* ===========================================
* Java Pdf Extraction Decoding Access Library
* ===========================================
*
* Project Info: http://www.idrsolutions.com
* Help section for developers at http://www.idrsolutions.com/java-pdf-library-support/
*
* (C) Copyright 1997-2013, IDRsolutions and Contributors.
*
* This file is part of JPedal
*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---------------
* DoubleStack.java
* ---------------
*/
package org.jpedal.utils.repositories;
/**
* provides a stack holding double values (primarily for type1 font renderer). MUCH faster than Suns own stack
*/
public class DoubleStack implements Stack {
/** default intial size */
private int size = 100;
private int nextSlot = 0;
private double[] elements = new double[this.size];
public DoubleStack(int size) {
this.size = size;
this.elements = new double[size];
}
/**
* take double value from stack
*/
@Override
public double pop() {
if (this.nextSlot > 0) {
this.nextSlot--;
return this.elements[this.nextSlot];
}
else return 0;
}
/**
* get top double value from stack
*/
@Override
public double peek() {
if (this.nextSlot > 0) return this.elements[this.nextSlot - 1];
else return 0;
}
/**
* add double value to stack
*/
@Override
public void push(double value) {
// resize if needed*/
if (this.nextSlot == this.size) {
if (this.size < 1000) {
this.size = this.size * 4;
}
else this.size = this.size + this.size;
double[] temp = this.elements;
this.elements = new double[this.size];
System.arraycopy(temp, 0, this.elements, 0, temp.length);
}
this.elements[this.nextSlot] = value;
this.nextSlot++;
}
}
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