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Guava-inspired set of utilities for LibGDX.
package com.github.czyzby.kiwi.util.gdx.scene2d;
import com.badlogic.gdx.scenes.scene2d.ui.Cell;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
/** A simple helper class that holds informations about padding on each side of an object. Static methods can be used to
* quickly set padding or spacing of a cell or a table using this class' object.
*
* When padding is set for a table, its cells will be separated from its borders by the given value. When padding is set
* for a window, additionally to the table's padding effect, top padding will be a draggable area, allowing to move the
* window.
*
* When padding is set for a cell, it will be separated from other cells and table's border by the given value. When
* spacing is set for a cell, it will be separated by at least as many pixels from other cells as specified. If spacing
* or padding with the same values is used on every cell in a table, padding will provide twice as big distances between
* cells, since spacings can overlap.
*
* @author MJ */
public class Padding {
/** Common padding sizes. */
public static final Padding PAD_0 = of(0f), PAD_2 = of(2f), PAD_4 = of(4f), PAD_8 = of(8f);
private final float top, left, bottom, right;
/** @param padding will be set as padding for all directions. */
public Padding(final float padding) {
this(padding, padding, padding, padding);
}
/** @param horizontal will be set as left and right padding.
* @param vertical will be set as top and bottom padding. */
public Padding(final float horizontal, final float vertical) {
this(vertical, horizontal, vertical, horizontal);
}
/** @param top top padding value.
* @param left left padding value.
* @param bottom bottom padding value.
* @param right right padding value. */
public Padding(final float top, final float left, final float bottom, final float right) {
this.top = top;
this.left = left;
this.bottom = bottom;
this.right = right;
}
/** @param padding will be set as padding for all directions.
* @return a new {@link Padding} with the passed values. */
public static Padding of(final float padding) {
return new Padding(padding, padding, padding, padding);
}
/** @param horizontal will be set as left and right padding.
* @param vertical will be set as top and bottom padding.
* @return a new {@link Padding} with the passed values. */
public static Padding of(final float horizontal, final float vertical) {
return new Padding(vertical, horizontal, vertical, horizontal);
}
/** @param top top padding value.
* @param left left padding value.
* @param bottom bottom padding value.
* @param right right padding value.
* @return a new {@link Padding} with the passed values. */
public static Padding of(final float top, final float left, final float bottom, final float right) {
return new Padding(top, left, bottom, right);
}
/** @return top padding value. */
public float getTop() {
return top;
}
/** @return left padding value. */
public float getLeft() {
return left;
}
/** @return bottom padding value. */
public float getBottom() {
return bottom;
}
/** @return right padding value. */
public float getRight() {
return right;
}
/** @param padding will be added to the given padding.
* @return new Padding object with summed pad values. */
public Padding add(final Padding padding) {
return new Padding(top + padding.getTop(), left + padding.getLeft(), bottom + padding.getBottom(),
right + padding.getRight());
}
/** @param padding will be subtracted from the given padding.
* @return new Padding object with subtracted pad values. */
public Padding subtract(final Padding padding) {
return new Padding(top - padding.getTop(), left - padding.getLeft(), bottom - padding.getBottom(),
right - padding.getRight());
}
/** @return new Padding object with reversed pad values. */
public Padding reverse() {
return new Padding(-top, -left, -bottom, -right);
}
/** Allows to set Table's padding with the Padding object, which has be done externally, as it's not part of the
* standard libGDX API.
*
* @param table will have the padding set according to the this object's data.
* @return the given table for chaining. */
public Table applyPadding(final Table table) {
table.pad(top, left, bottom, right);
return table;
}
/** Allows to set Cell's padding with the Padding object, which has be done externally, as it's not part of the
* standard libGDX API.
*
* @param cell will have the padding set according to the this object's data.
* @return the given cell for chaining. */
public Cell> applyPadding(final Cell> cell) {
cell.pad(top, left, bottom, right);
return cell;
}
/** Allows to set Cell's spacing with the Padding object, which has be done externally, as it's not part of the
* standard libGDX API. Padding holds 4 floats for each direction, so it's compatible with both padding and spacing
* settings without any additional changes.
*
* @param cell will have the padding set according to the this object's data.
* @return the given cell for chaining. */
public Cell> applySpacing(final Cell> cell) {
cell.space(top, left, bottom, right);
return cell;
}
// Padding utilities:
/** Allows to set Table's padding with the Padding object, which has be done externally, as it's not part of the
* standard libGDX API.
*
* @param padding contains data of padding sizes.
* @param table will have the padding set according to the given data.
* @return the given table for chaining. */
public static Table setPadding(final Padding padding, final Table table) {
table.pad(padding.getTop(), padding.getLeft(), padding.getBottom(), padding.getRight());
return table;
}
/** Allows to set Cell's padding with the Padding object, which has be done externally, as it's not part of the
* standard libGDX API.
*
* @param padding contains data of padding sizes.
* @param cell will have the padding set according to the given data.
* @return the given cell for chaining. */
public static Cell> setPadding(final Padding padding, final Cell> cell) {
return cell.pad(padding.getTop(), padding.getLeft(), padding.getBottom(), padding.getRight());
}
/** Allows to set Cell's spacing with the Padding object, which has be done externally, as it's not part of the
* standard libGDX API. Padding holds 4 floats for each direction, so it's compatible with both padding and spacing
* settings without any additional changes.
*
* @param spacing contains data of spacing sizes.
* @param cell will have the padding set according to the given data.
* @return the given cell for chaining. */
public static Cell> setSpacing(final Padding spacing, final Cell> cell) {
return cell.space(spacing.getTop(), spacing.getLeft(), spacing.getBottom(), spacing.getRight());
}
}
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