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Templates for LibGDX Scene2D UI with HTML-like syntax and FreeMarker-inspired macros.

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package com.github.czyzby.lml.parser.impl.attribute.label;

import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.util.LmlUtilities;

/** See {@link Label#setAlignment(int, int)}. Expects a string matching
 * {@link com.github.czyzby.kiwi.util.gdx.scene2d.Alignment} enum constant name. This attribute sets only first argument
 * (label align). Mapped to "labelAlign", "labelAlignment".
 *
 * @author MJ */
public class LabelAlignmentLmlAttribute implements LmlAttribute




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