com.github.dabasan.jassimp.AiTextureInfo Maven / Gradle / Ivy
/*
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Open Asset Import Library - Java Binding (jassimp)
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*/
package com.github.dabasan.jassimp;
/**
* Data structure for texture related material properties.
*/
public final class AiTextureInfo {
/**
* Constructor.
*
* @param type
* type
* @param index
* index
* @param file
* file
* @param uvIndex
* uv index
* @param blend
* blend factor
* @param texOp
* texture operation
* @param mmU
* map mode for u axis
* @param mmV
* map mode for v axis
* @param mmW
* map mode for w axis
*/
AiTextureInfo(AiTextureType type, int index, String file, int uvIndex, float blend,
AiTextureOp texOp, AiTextureMapMode mmU, AiTextureMapMode mmV, AiTextureMapMode mmW) {
m_type = type;
m_index = index;
m_file = file;
m_uvIndex = uvIndex;
m_blend = blend;
m_textureOp = texOp;
m_textureMapModeU = mmU;
m_textureMapModeV = mmV;
m_textureMapModeW = mmW;
}
/**
* Specifies the type of the texture (e.g. diffuse, specular, ...).
*
* @return the type.
*/
public AiTextureType getType() {
return m_type;
}
/**
* Index of the texture in the texture stack.
*
*
* Each type maintains a stack of textures, i.e., there may be a diffuse.0,
* a diffuse.1, etc
*
* @return the index
*/
public int getIndex() {
return m_index;
}
/**
* Returns the path to the texture file.
*
* @return the path
*/
public String getFile() {
return m_file;
}
/**
* Returns the index of the UV coordinate set.
*
* @return the uv index
*/
public int getUVIndex() {
return m_uvIndex;
}
/**
* Returns the blend factor.
*
* @return the blend factor
*/
public float getBlend() {
return m_blend;
}
/**
* Returns the texture operation used to combine this texture and the
* preceding texture in the stack.
*
* @return the texture operation
*/
public AiTextureOp getTextureOp() {
return m_textureOp;
}
/**
* Returns the texture map mode for U texture axis.
*
* @return the texture map mode
*/
public AiTextureMapMode getTextureMapModeU() {
return m_textureMapModeU;
}
/**
* Returns the texture map mode for V texture axis.
*
* @return the texture map mode
*/
public AiTextureMapMode getTextureMapModeV() {
return m_textureMapModeV;
}
/**
* Returns the texture map mode for W texture axis.
*
* @return the texture map mode
*/
public AiTextureMapMode getTextureMapModeW() {
return m_textureMapModeW;
}
/**
* Type.
*/
private final AiTextureType m_type;
/**
* Index.
*/
private final int m_index;
/**
* Path.
*/
private final String m_file;
/**
* UV index.
*/
private final int m_uvIndex;
/**
* Blend factor.
*/
private final float m_blend;
/**
* Texture operation.
*/
private final AiTextureOp m_textureOp;
/**
* Map mode U axis.
*/
private final AiTextureMapMode m_textureMapModeU;
/**
* Map mode V axis.
*/
private final AiTextureMapMode m_textureMapModeV;
/**
* Map mode W axis.
*/
private final AiTextureMapMode m_textureMapModeW;
}