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package com.github.dabasan.joglf.gl.wrapper;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.github.dabasan.joglf.gl.front.GLFront;

/**
 * Provides wrapper functions for several GL versions.
 * 
 * @author Daba
 *
 */
public class GLWrapper {
	private static Logger logger = LoggerFactory.getLogger(GLWrapper.class);

	private static GLVersion gl_version = GLVersion.GL3;

	/**
	 * Sets the GL version.
* This method is disabled after JOGLFramework is setup. * * @param version * Version */ public static void SetGLVersion(GLVersion version) { if (GLFront.IsSetup() == true) { logger.warn("This method is disabled after JOGLFramework is set up."); return; } gl_version = version; } public static GLVersion GetGLVersion() { return gl_version; } public static void glActiveTexture(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glActiveTexture(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glActiveTexture(arg0); } } public static void glAttachShader(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glAttachShader(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glAttachShader(arg0, arg1); } } public static void glBindBuffer(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBindBuffer(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBindBuffer(arg0, arg1); } } public static void glBindFramebuffer(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBindFramebuffer(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBindFramebuffer(arg0, arg1); } } public static void glBindRenderbuffer(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBindRenderbuffer(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBindRenderbuffer(arg0, arg1); } } public static void glBindSampler(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBindSampler(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBindSampler(arg0, arg1); } } public static void glBindTexture(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBindTexture(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBindTexture(arg0, arg1); } } public static void glBindVertexArray(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBindVertexArray(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBindVertexArray(arg0); } } public static void glBlendFunc(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBlendFunc(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBlendFunc(arg0, arg1); } } public static void glBufferData(int arg0, long arg1, Buffer arg2, int arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glBufferData(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glBufferData(arg0, arg1, arg2, arg3); } } public static int glCheckFramebufferStatus(int arg0) { int ret = -1; if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { ret = GL3Wrapper.glCheckFramebufferStatus(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { ret = GL4Wrapper.glCheckFramebufferStatus(arg0); } return ret; } public static void glClear(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glClear(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glClear(arg0); } } public static void glClearColor(float arg0, float arg1, float arg2, float arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glClearColor(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glClearColor(arg0, arg1, arg2, arg3); } } public static void glClearDepth(double arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glClearDepth(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glClearDepth(arg0); } } public static void glClearDepthf(float arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glClearDepthf(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glClearDepthf(arg0); } } public static void glClearStencil(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glClearStencil(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glClearStencil(arg0); } } public static void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glColorMask(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glColorMask(arg0, arg1, arg2, arg3); } } public static void glCompileShader(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glCompileShader(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glCompileShader(arg0); } } public static void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } } public static int glCreateProgram() { int ret = -1; if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { ret = GL3Wrapper.glCreateProgram(); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { ret = GL4Wrapper.glCreateProgram(); } return ret; } public static int glCreateShader(int arg0) { int ret = -1; if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { ret = GL3Wrapper.glCreateShader(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { ret = GL4Wrapper.glCreateShader(arg0); } return ret; } public static void glCullFace(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glCullFace(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glCullFace(arg0); } } public static void glDeleteBuffers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDeleteBuffers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDeleteBuffers(arg0, arg1); } } public static void glDeleteFramebuffers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDeleteFramebuffers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDeleteFramebuffers(arg0, arg1); } } public static void glDeleteRenderbuffers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDeleteRenderbuffers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDeleteRenderbuffers(arg0, arg1); } } public static void glDeleteShader(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDeleteShader(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDeleteShader(arg0); } } public static void glDeleteTextures(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDeleteTextures(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDeleteTextures(arg0, arg1); } } public static void glDeleteVertexArrays(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDeleteVertexArrays(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDeleteVertexArrays(arg0, arg1); } } public static void glDepthFunc(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDepthFunc(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDepthFunc(arg0); } } public static void glDepthMask(boolean arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDepthMask(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDepthMask(arg0); } } public static void glDisable(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDisable(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDisable(arg0); } } public static void glDisableVertexAttribArray(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDisableVertexAttribArray(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDisableVertexAttribArray(arg0); } } public static void glDrawArrays(int arg0, int arg1, int arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDrawArrays(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDrawArrays(arg0, arg1, arg2); } } public static void glDrawBuffer(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDrawBuffer(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDrawBuffer(arg0); } } public static void glDrawBuffers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDrawBuffers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDrawBuffers(arg0, arg1); } } public static void glDrawElements(int arg0, int arg1, int arg2, int arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glDrawElements(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glDrawElements(arg0, arg1, arg2, arg3); } } public static void glEnable(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glEnable(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glEnable(arg0); } } public static void glEnableVertexAttribArray(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glEnableVertexAttribArray(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glEnableVertexAttribArray(arg0); } } public static void glFlush() { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glFlush(); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glFlush(); } } public static void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); } } public static void glFramebufferTexture(int arg0, int arg1, int arg2, int arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glFramebufferTexture(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glFramebufferTexture(arg0, arg1, arg2, arg3); } } public static void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); } } public static void glGenBuffers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGenBuffers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGenBuffers(arg0, arg1); } } public static void glGenerateMipmap(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGenerateMipmap(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGenerateMipmap(arg0); } } public static void glGenFramebuffers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGenFramebuffers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGenFramebuffers(arg0, arg1); } } public static void glGenRenderbuffers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGenRenderbuffers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGenRenderbuffers(arg0, arg1); } } public static void glGenSamplers(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGenSamplers(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGenSamplers(arg0, arg1); } } public static void glGenTextures(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGenTextures(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGenTextures(arg0, arg1); } } public static void glGenVertexArrays(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGenVertexArrays(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGenVertexArrays(arg0, arg1); } } public static void glGetIntegerv(int arg0, IntBuffer arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGetIntegerv(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGetIntegerv(arg0, arg1); } } public static void glGetProgramInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGetProgramInfoLog(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGetProgramInfoLog(arg0, arg1, arg2, arg3); } } public static void glGetProgramiv(int arg0, int arg1, IntBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGetProgramiv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGetProgramiv(arg0, arg1, arg2); } } public static void glGetShaderInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGetShaderInfoLog(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGetShaderInfoLog(arg0, arg1, arg2, arg3); } } public static void glGetShaderiv(int arg0, int arg1, IntBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGetShaderiv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGetShaderiv(arg0, arg1, arg2); } } public static void glGetTexImage(int arg0, int arg1, int arg2, int arg3, Buffer arg4) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glGetTexImage(arg0, arg1, arg2, arg3, arg4); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glGetTexImage(arg0, arg1, arg2, arg3, arg4); } } public static int glGetUniformLocation(int arg0, String arg1) { int ret = -1; if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { ret = GL3Wrapper.glGetUniformLocation(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { ret = GL4Wrapper.glGetUniformLocation(arg0, arg1); } return ret; } public static void glLinkProgram(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glLinkProgram(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glLinkProgram(arg0); } } public static ByteBuffer glMapBuffer(int arg0, int arg1) { ByteBuffer ret = null; if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { ret = GL3Wrapper.glMapBuffer(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { ret = GL4Wrapper.glMapBuffer(arg0, arg1); } return ret; } public static void glReadBuffer(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glReadBuffer(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glReadBuffer(arg0); } } public static void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); } } public static void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glRenderbufferStorage(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glRenderbufferStorage(arg0, arg1, arg2, arg3); } } public static void glSamplerParameteri(int arg0, int arg1, int arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glSamplerParameteri(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glSamplerParameteri(arg0, arg1, arg2); } } public static void glShaderSource(int arg0, int arg1, String[] arg2, IntBuffer arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glShaderSource(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glShaderSource(arg0, arg1, arg2, arg3); } } public static void glStencilFunc(int arg0, int arg1, int arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glStencilFunc(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glStencilFunc(arg0, arg1, arg2); } } public static void glStencilOp(int arg0, int arg1, int arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glStencilOp(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glStencilOp(arg0, arg1, arg2); } } public static void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } } public static void glTexParameterf(int arg0, int arg1, float arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glTexParameterf(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glTexParameterf(arg0, arg1, arg2); } } public static void glTexParameterfv(int arg0, int arg1, FloatBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glTexParameterfv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glTexParameterfv(arg0, arg1, arg2); } } public static void glTexParameteri(int arg0, int arg1, int arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glTexParameteri(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glTexParameteri(arg0, arg1, arg2); } } public static void glUniform1f(int arg0, float arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform1f(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform1f(arg0, arg1); } } public static void glUniform1fv(int arg0, int arg1, FloatBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform1fv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform1fv(arg0, arg1, arg2); } } public static void glUniform1i(int arg0, int arg1) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform1i(arg0, arg1); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform1i(arg0, arg1); } } public static void glUniform1iv(int arg0, int arg1, IntBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform1iv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform1iv(arg0, arg1, arg2); } } public static void glUniform2f(int arg0, float arg1, float arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform2f(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform2f(arg0, arg1, arg2); } } public static void glUniform2fv(int arg0, int arg1, FloatBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform2fv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform2fv(arg0, arg1, arg2); } } public static void glUniform2i(int arg0, int arg1, int arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform2i(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform2i(arg0, arg1, arg2); } } public static void glUniform2iv(int arg0, int arg1, IntBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform2iv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform2iv(arg0, arg1, arg2); } } public static void glUniform3f(int arg0, float arg1, float arg2, float arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform3f(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform3f(arg0, arg1, arg2, arg3); } } public static void glUniform3fv(int arg0, int arg1, FloatBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform3fv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform3fv(arg0, arg1, arg2); } } public static void glUniform3i(int arg0, int arg1, int arg2, int arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform3i(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform3i(arg0, arg1, arg2, arg3); } } public static void glUniform3iv(int arg0, int arg1, IntBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform3iv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform3iv(arg0, arg1, arg2); } } public static void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform4f(arg0, arg1, arg2, arg3, arg4); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform4f(arg0, arg1, arg2, arg3, arg4); } } public static void glUniform4fv(int arg0, int arg1, FloatBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform4fv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform4fv(arg0, arg1, arg2); } } public static void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform4i(arg0, arg1, arg2, arg3, arg4); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform4i(arg0, arg1, arg2, arg3, arg4); } } public static void glUniform4iv(int arg0, int arg1, IntBuffer arg2) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniform4iv(arg0, arg1, arg2); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniform4iv(arg0, arg1, arg2); } } public static void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniformMatrix2fv(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniformMatrix2fv(arg0, arg1, arg2, arg3); } } public static void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniformMatrix3fv(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniformMatrix3fv(arg0, arg1, arg2, arg3); } } public static void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUniformMatrix4fv(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUniformMatrix4fv(arg0, arg1, arg2, arg3); } } public static boolean glUnmapBuffer(int arg0) { final boolean ret = false; if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUnmapBuffer(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUnmapBuffer(arg0); } return ret; } public static void glUseProgram(int arg0) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glUseProgram(arg0); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glUseProgram(arg0); } } public static void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); } } public static void glViewport(int arg0, int arg1, int arg2, int arg3) { if (gl_version == GLVersion.GL3bc || gl_version == GLVersion.GL3) { GL3Wrapper.glViewport(arg0, arg1, arg2, arg3); } else if (gl_version == GLVersion.GL4bc || gl_version == GLVersion.GL4) { GL4Wrapper.glViewport(arg0, arg1, arg2, arg3); } } }




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