com.github.dabasan.jxm.properties.weapon.openxops.WeaponVariableNameSettings Maven / Gradle / Ivy
package com.github.dabasan.jxm.properties.weapon.openxops;
/**
* Settings for variable names used to generate and parse C++ code
*
* @author maeda6uiui
*/
public class WeaponVariableNameSettings {
public String arrayName;
// Weapon data
public String name;
public String model;
public String texture;
public String attacks;
public String penetration;
public String blazings;
public String speed;
public String nbsMax;
public String reloads;
public String reaction;
public String errorRangeMin;
public String errorRangeMax;
public String modelPositionX;
public String modelPositionY;
public String modelPositionZ;
public String flashPositionX;
public String flashPositionY;
public String flashPositionZ;
public String yakkyouPositionX;
public String yakkyouPositionY;
public String yakkyouPositionZ;
public String yakkyouSpeedX;
public String yakkyouSpeedY;
public String blazingMode;
public String scopeMode;
public String size;
public String soundID;
public String soundVolume;
public String silencer;
public String weaponP;
public String changeWeapon;
public String burst;
/**
* Creates a WeaponVariableNameSettings instance.
*/
public WeaponVariableNameSettings() {
arrayName = "Weapon";
name = "name";
model = "model";
texture = "texture";
attacks = "attacks";
penetration = "penetration";
blazings = "blazings";
speed = "speed";
nbsMax = "nbsmax";
reloads = "reloads";
reaction = "reaction";
errorRangeMin = "ErrorRangeMIN";
errorRangeMax = "ErrorRangeMAX";
modelPositionX = "mx";
modelPositionY = "my";
modelPositionZ = "mz";
flashPositionX = "flashx";
flashPositionY = "flashy";
flashPositionZ = "flashz";
yakkyouPositionX = "yakkyou_px";
yakkyouPositionY = "yakkyou_py";
yakkyouPositionZ = "yakkyou_pz";
yakkyouSpeedX = "yakkyou_sx";
yakkyouSpeedY = "yakkyou_sy";
blazingMode = "blazingmode";
scopeMode = "scopemode";
size = "size";
soundID = "soundid";
soundVolume = "soundvolume";
silencer = "silencer";
weaponP = "WeaponP";
changeWeapon = "ChangeWeapon";
burst = "burst";
}
}
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