Standard.Shader.PostProcessing.post_processing.vert Maven / Gradle / Ivy
#version 450
#extension GL_ARB_separate_shader_objects:enable
layout(location=0) in vec2 inPosition;
layout(location=1) in vec4 inColor;
layout(location=2) in vec2 inTexCoords;
layout(location=0) out vec2 fragTexCoords;
void main(){
gl_Position=vec4(inPosition,0.0,1.0);
fragTexCoords=inTexCoords;
}