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Standard.Shader.PostProcessing.post_processing.vert Maven / Gradle / Ivy

#version 450
#extension GL_ARB_separate_shader_objects:enable

layout(location=0) in vec2 inPosition;
layout(location=1) in vec4 inColor;
layout(location=2) in vec2 inTexCoords;

layout(location=0) out vec2 fragTexCoords;

void main(){
    gl_Position=vec4(inPosition,0.0,1.0);
    fragTexCoords=inTexCoords;
}




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