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Open Java Imaging Library.
/*
* Copyright 2008 by Jon pA. Webb
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR pA PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the Lesser GNU General Public License
* along with this program. If not, see .
*/
package com.github.ojil.algorithm;
import com.github.ojil.core.Error;
import com.github.ojil.core.Gray8Image;
import com.github.ojil.core.Gray8MaskedImage;
import com.github.ojil.core.Image;
import com.github.ojil.core.PipelineStage;
import com.github.ojil.core.Point;
import com.github.ojil.core.Quad;
import com.github.ojil.core.Rect;
/**
* Masks a polygon in an Gray8Image, setting the area inside
* or outside the polygon to masked, depending on a parameter.
*
* @author webb
*/
public class Gray8MaskPoly extends PipelineStage {
private boolean bInside;
private Point points[];
private BinaryHeap hx[];
private Integer[][] rnX;
/**
* Initialize class, setting polygon to mask and
* inside/outside choice.
* @param points list of points to mask, in clockwise order (interior
* on right).
* @param bInside if true then area inside the polygon
* is masked; if false, the area outside.
*/
public Gray8MaskPoly(Point points[], boolean bInside) {
this.points = points;
this.bInside = bInside;
}
/**
* Mask a quadrilateral.
* @param quad quadrilateral to mask
* @param bInside if true interior of quadrilateral is masked, if false
* exterior
* @throws com.github.ojil.core.Error if Error thrown from getCorner.
*/
public Gray8MaskPoly(Quad quad, boolean bInside) throws Error {
this.points = new Point[4];
this.points[0] = quad.getCorner(0);
this.points[1] = quad.getCorner(1);
this.points[2] = quad.getCorner(2);
this.points[3] = quad.getCorner(3);
this.bInside = bInside;
}
/**
* Mask a rectangle.
* @param rect rectangle to mask
* @param bInside if true, interior is masked; if false, exterior.
*/
public Gray8MaskPoly(Rect rect, boolean bInside) {
this.points = new Point[4];
this.points[0] = new Point(rect.getLeft(), rect.getTop());
this.points[1] = new Point(rect.getRight(), rect.getTop());
this.points[2] = new Point(rect.getRight(), rect.getBottom());
this.points[3] = new Point(rect.getLeft(), rect.getBottom());
this.bInside = bInside;
}
/**
* Build a vector of intersection points of the polygon for every
* row in the output image.
* @param nWidth output image width
* @param nHeight output image height
* @throws com.github.ojil.core.Error if the BinaryHeap code does.
*/
private void buildVector(int nWidth, int nHeight) throws Error {
this.hx = new BinaryHeap[nHeight];
for (int i=0; i 0) {
if (this.bInside) {
this.rnX[i] = new Integer[this.hx[i].size()];
}
while (!this.hx[i].isEmpty()) {
this.rnX[i][j++] = ((BinaryHeap.ComparableInt)
this.hx[i].deleteMin()).intValue();
}
}
if (!this.bInside) {
this.rnX[i][j] = nWidth;
}
}
}
/**
* Starting at p1 and ending at p2, add all the intersection points for
* a scanline to the array hx.
* @param p1 starting point
* @param p2 ending point
* @throws com.github.ojil.core.Error if the BinaryHeap code does
*/
private void drawLine(Point p1, Point p2) throws Error {
if (p1.getY()>p2.getY()) {
Point pSwap = p1;
p1 = p2;
p2 = pSwap;
}
int yDiff = p2.getY()-p1.getY();
for (int y = 0; y
* This code was strongly influenced by Darel Rex Finley's code described
* at
* http://alienryderflex.com/polygon_fill/.
* @param imageInput input RgbImage
* @throws com.github.ojil.core.Error if input is not RgbImage or the BinaryHeap
* code used to do the sorting throws.
*/
public void push(Image imageInput) throws Error {
if (!(imageInput instanceof Gray8Image)) {
throw new Error(
Error.PACKAGE.ALGORITHM,
ErrorCodes.IMAGE_NOT_RGBIMAGE,
imageInput.toString(),
null,
null);
}
Gray8Image grayInput = (Gray8Image) imageInput;
Gray8MaskedImage grayOutput = new Gray8MaskedImage(grayInput);
buildVector(grayInput.getWidth(), grayInput.getHeight());
for (int i=0; i
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