com.github.ojil.algorithm.QuadMap Maven / Gradle / Ivy
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/*
* Copyright 2008 by Jon A. Webb
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the Lesser GNU General Public License
* along with this program. If not, see .
*/
package com.github.ojil.algorithm;
import com.github.ojil.core.Point;
import com.github.ojil.core.Quad;
import com.github.ojil.core.Triangle;
/**
* Maps points in one quadtrilateral into another.
* @author webb
*/
public class QuadMap {
private TriangleMap t[];
private Triangle t1, t2;
/**
* Create a map for mapping points in one quadrilateral into another.
* The points of the quadrilaterals must be specified in corresponding
* order. The quadrilateral map is broken down into two triangular maps and
* the two maps are not optimized.
* @param q1 source map
* @param q2 target map
* @throws com.github.ojil.core.Error if Triangle does, due to colinearity.
*/
public QuadMap(Quad q1, Quad q2) throws com.github.ojil.core.Error {
// initialize the triangle maps.
this.t = new TriangleMap[2];
this.t1 = new Triangle(q1.getCorner(0), q1.getCorner(1), q1.getCorner(2));
this.t[0] = new TriangleMap(t1, new Triangle(q2.getCorner(0), q2.getCorner(1), q2.getCorner(2)));
this.t2 = new Triangle(q1.getCorner(2), q1.getCorner(3), q1.getCorner(0));
this.t[1] = new TriangleMap(t2, new Triangle(q2.getCorner(2), q2.getCorner(3), q2.getCorner(0)));
}
/**
* Map a point in the source quadrilateral into the target quadrilateral.
* @param p Point to map
* @return mapped Point
*/
public Point map(Point p) {
// first we have to find out if p is in the first triangle or the second
if (this.t1.contains(p)) {
return this.t[0].map(p);
} else {
// we're just assuming its in the second triangle, not testing --
// should test
return this.t[1].map(p);
}
}
}