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Open Java Imaging Library.
/*
* Copyright 2008 by Jon A. Webb
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the Lesser GNU General Public License
* along with this program. If not, see .
*/
package com.github.ojil.core;
import java.io.Serializable;
/**
* Implementation of 2-dimensional vector.
*
* @author webb
*/
public class Vec2 implements Serializable {
private static final long serialVersionUID = -9045538016956571364L;
private int mnX, mnY;
public Vec2(final Point Last) {
mnX = Last.getX();
mnY = Last.getY();
}
/**
* Create a new Vec2, specifying x and y values
*
* @param nX
* x value
* @param nY
* y value
*/
public Vec2(final int nX, final int nY) {
mnX = nX;
mnY = nY;
}
/**
* Copy constructor.
*
* @param v
* vector to copy.
*/
public Vec2(final Vec2 v) {
mnX = v.mnX;
mnY = v.mnY;
}
/**
* Create a new Vec2 extending from one Point (p1) to another (p2).
*
* @param p1
* starting Point
* @param p2
* ending Point
*/
public Vec2(final Point p1, final Point p2) {
mnX = p2.getX() - p1.getX();
mnY = p2.getY() - p1.getY();
}
/**
* Add one Vec2 to this Vec2, modifying and returning this Vec2.
*
* @param v
* Vec2 to add
* @return modified Vec2
*/
public Vec2 add(final Vec2 v) {
mnX += v.mnX;
mnY += v.mnY;
return this;
}
/**
* Add a vector to a point, returning the point
*
* @param p
* point to adjust by this vector
* @return new point, offset by this Vec2
*/
public Vec2 add(final Point p) {
mnX += p.getX();
mnY += p.getY();
return this;
}
/**
* Add (x,y) to a vector
*
* @param nX
* x value to add
* @param nY
* y value to add
* @return modified vector
*/
public Vec2 add(final int nX, final int nY) {
mnX += nX;
mnY += nY;
return this;
}
@Override
public Vec2 clone() {
return new Vec2(mnX, mnY);
}
public int crossMag(final Vec2 v) {
return (mnX * v.mnY) - (mnY * v.mnX);
}
/**
* Divide a Vec2 by a scalar.
*
* @param n
* divisor
* @return modified Vec2.
*/
public Vec2 div(final int n) {
mnX /= n;
mnY /= n;
return this;
}
/**
* Form the scalar dot product of two Vec2's.
*
* @param v
* second Vec2.
* @return dot product of this and the second Vec2.
*/
public int dot(final Vec2 v) {
return (mnX * v.mnX) + (mnY * v.mnY);
}
/**
* Returns true iff this vector equals the argument
*
* @param o
* Vec2 object to compare
* @return true iff the two vectors are equal
*/
@Override
public boolean equals(final Object o) {
if (!(o instanceof Vec2)) {
return false;
}
final Vec2 v = (Vec2) o;
return (mnX == v.mnX) && (mnY == v.mnY);
}
/**
* Get X component of the vector
*
* @return x component
*/
public int getX() {
return mnX;
}
/**
* Get Y component of the vector
*
* @return y component
*/
public int getY() {
return mnY;
}
/**
* Implement hashcode
*
* @return code which can be used in hash tables
*/
@Override
public int hashCode() {
int hash = 7;
hash = (37 * hash) + mnX;
hash = (37 * hash) + mnY;
return hash;
}
/**
* Calculate length of this Vec2.
*
* @return sqrt(mnX2 + mnY2)
* @throws ImageError
* if sqrt does, due to coding error
*/
public int length() throws ImageError {
return MathPlus.sqrt((mnX * mnX) + (mnY * mnY));
}
public int lengthSqr() {
return (mnX * mnX) + (mnY * mnY);
}
public Vec2 lsh(final int n) {
mnX <<= n;
mnY <<= n;
return this;
}
public Vec2 max(final Vec2 v) {
mnX = Math.max(mnX, v.mnX);
mnY = Math.max(mnY, v.mnY);
return this;
}
public Vec2 min(final Vec2 v) {
mnX = Math.min(mnX, v.mnX);
mnY = Math.min(mnY, v.mnY);
return this;
}
public Vec2 rlsh(final int n) {
mnX >>>= n;
mnY >>>= n;
return this;
}
public Vec2 rsh(final int n) {
mnX >>= n;
mnY >>= n;
return this;
}
public Vec2 setXY(final int nX, final int nY) {
mnX = nX;
mnY = nY;
return this;
}
public Vec2 sub(final int x, final int y) {
mnX -= x;
mnY -= y;
return this;
}
public Vec2 sub(final Vec2 v) {
mnX -= v.mnX;
mnY -= v.mnY;
return this;
}
/**
* Multiply a Vec2 by a scalar
*
* @param n
* multiplicand
* @return modified Vec2
*/
public Vec2 times(final int n) {
mnX *= n;
mnY *= n;
return this;
}
public Vec2 times(final Vec2 v) {
mnX *= v.mnX;
mnY *= v.mnY;
return v;
}
}
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