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/*
* Copyright (C) 2012 daniel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package darwin.renderer.geometrie.attributs;
import com.google.inject.assistedinject.Assisted;
import com.google.inject.assistedinject.AssistedInject;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;
import javax.annotation.concurrent.Immutable;
import darwin.renderer.GraphicContext;
import darwin.renderer.geometrie.attributs.StdAttributs.StdAttributsFactory;
import darwin.renderer.geometrie.attributs.VAOAttributs.VAOAttributsFactory;
import darwin.renderer.opengl.VertexBO;
import darwin.renderer.opengl.buffer.BufferObject;
import darwin.renderer.shader.Shader;
/**
*
** @author Daniel Heinrich
*/
@Immutable
public class VertexAttributs
{
public interface VAttributsFactory
{
@ParametersAreNonnullByDefault
public VertexAttributs create(Shader shader, VertexBO[] vbuffers,
@Nullable BufferObject indice);
}
private final GraphicContext gc;
private final AttributsConfigurator configurator;
private final int hash;
@AssistedInject
@ParametersAreNonnullByDefault
public VertexAttributs(GraphicContext gcontext,
StdAttributsFactory stdFactory,
VAOAttributsFactory vaoFactory,
@Assisted Shader shader,
@Assisted VertexBO[] vbuffers,
@Assisted @Nullable BufferObject indice)
{
gc = gcontext;
hash = shader.getAttributsHash();
configurator = stdFactory.create(shader, vbuffers, indice);
//TODO VAO switch
}
public void bind()
{
configurator.prepare();
}
public void disable()
{
configurator.disable();
}
public boolean isCompatible(Shader shader)
{
return hash == shader.getAttributsHash();
}
}
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