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/*
 * Copyright (C) 2012 daniel
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */
package darwin.renderer.geometrie.packed;

import java.util.*;

import darwin.geometrie.unpacked.*;
import darwin.renderer.geometrie.packed.RenderMesh.RenderMeshFactory;
import darwin.renderer.opengl.VertexBO;
import darwin.renderer.opengl.VertexBO.VBOFactoy;
import darwin.renderer.opengl.buffer.BufferObject;
import darwin.renderer.opengl.buffer.BufferObject.BufferFactory;
import darwin.renderer.shader.Sampler;
import darwin.renderer.shader.Shader;
import darwin.renderer.shader.uniform.*;

import com.google.common.base.Optional;
import com.google.inject.assistedinject.Assisted;
import com.google.inject.assistedinject.AssistedInject;
import com.jogamp.opengl.util.texture.Texture;

/**
 * Haelt alle Render relevanten Attribute eines 3D Modelles. Rendert ein Modell
 * nach diesen Attributen
 * 

* @author Daniel Heinrich */ public final class RenderModel implements Shaded, Cloneable { public interface RenderModelFactory { public RenderModel create(Model model, Shader shader); public RenderModel create(RenderMesh rbuffer, Shader shader, Material mat); } private final ShaderMaterialFactory factory; private Material material; private RenderMesh rbuffer; private Shader shader; private final Set uniforms = new HashSet<>(); @AssistedInject public RenderModel(ShaderMaterialFactory factory, @Assisted RenderMesh rbuffer, @Assisted Shader shader, @Assisted Material mat) { this.factory = factory; this.rbuffer = rbuffer; material = mat; setShader(shader); } @AssistedInject public RenderModel(RenderMeshFactory meshFactory, ShaderMaterialFactory factory, VBOFactoy vboFactoy, BufferFactory bufferFactory, @Assisted Model model, @Assisted Shader shader) { this.factory = factory; material = model.getMat(); setShader(shader); Mesh m = model.getMesh(); VertexBO vbo = vboFactoy.create(m.getVertices()); int[] i = m.getIndicies(); BufferObject indice = null; if (i != null) { indice = bufferFactory.buildIndiceBuffer(i); } rbuffer = meshFactory.create(shader, m.getPrimitiv_typ(), indice, vbo); } @Override public void render() { if (shader.isInitialized()) { for (UniformSetter us : uniforms) { us.set(); } shader.updateUniformData(); rbuffer.render(); } } public void setShader(Shader shader) { this.shader = shader; if (material != null) { ShaderMaterial smaterial = factory.create(shader, material); uniforms.addAll(Arrays.asList(smaterial.getSetter())); } } public void addSamplerSetter(String s, Texture tc) { Optional sampler = shader.getSampler(s); if (sampler.isPresent()) { uniforms.add(new SamplerSetter(sampler.get(), tc)); } } public void addUniformSetter(UniformSetter us) { uniforms.add(us); } @Override public Shader getShader() { return shader; } @Override public RenderModel clone() { return new RenderModel(factory, rbuffer.clone(), shader, material); } }





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