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/*
* Copyright (C) 2012 daniel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package darwin.renderer.opengl;
import darwin.renderer.shader.BuildException;
/**
* CPU seitige Repraesentation eines OpenGL Shader Objekts
*
* @author Daniel Heinrich
*/
public class ShaderObjekt
{
private ShaderType type;
private final int globject;
public ShaderObjekt(ShaderType type, int glObjectID) throws BuildException
{
this.type = type;
globject = glObjectID;
}
public int getShaderobjekt()
{
return globject;
}
public ShaderType getType()
{
return type;
}
}
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