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/*
 * Copyright (C) 2012 daniel
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */
package darwin.renderer.opengl;


import darwin.renderer.shader.BuildException;

/**
 * CPU seitige Repraesentation eines OpenGL Shader Objekts
 * 

* @author Daniel Heinrich */ public class ShaderObjekt { private ShaderType type; private final int globject; public ShaderObjekt(ShaderType type, int glObjectID) throws BuildException { this.type = type; globject = glObjectID; } public int getShaderobjekt() { return globject; } public ShaderType getType() { return type; } }





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