darwin.renderer.opengl.ShaderProgramm Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2012 daniel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package darwin.renderer.opengl;
import darwin.renderer.GraphicContext;
import darwin.util.logging.InjectLogger;
import com.google.common.base.Optional;
import javax.media.opengl.*;
import org.slf4j.Logger;
import org.slf4j.helpers.NOPLogger;
/**
* CPU seitige Repr�sentation eines OpenGL Shader Programmes
*
* @author Daniel Heinrich
*/
public class ShaderProgramm {
@InjectLogger
private Logger logger = NOPLogger.NOP_LOGGER;
static {
assert GLProfile.isAvailable(GLProfile.GL2ES2) : "This device doesn't support Shaders";
}
private static ShaderProgramm shaderinuse = null;
private final GraphicContext gc;
private final int programObject;
public ShaderProgramm(GraphicContext context, int programObject) {
gc = context;
this.programObject = programObject;
}
/**
* @return Gibt den Index des Programm Objekt im Grafikspeicher zur�ck.
*/
public int getPObject() {
return programObject;
}
public int getUniformLocation(String s) {
return gc.getGL().getGL2GL3().glGetUniformLocation(getPObject(), s);
}
/**
* @param name Name der Attribut Variable(wie im Vertex ShaderProgramm
* definiert).
*
* @return Gibt den Index der Attribut Varibale im Grafikspeicher zur�ck.
*/
public int getAttrLocation(String name) {
return gc.getGL().getGL2GL3().glGetAttribLocation(programObject, name);
}
/**
* Aktiviert das ShaderProgramm Programm im GL Context.
*/
public void use() {
if (shaderinuse != this) {
gc.getGL().getGL2GL3().glUseProgram(getPObject());
shaderinuse = this;
}
}
/**
* Deaktiviert ShaderProgramm Programme im GL Context.
*/
public void disable() {
gc.getGL().getGL2GL3().glUseProgram(0);
shaderinuse = null;
}
public void delete() {
gc.getGL().getGL2GL3().glDeleteProgram(getPObject());
if (shaderinuse == this) {
disable();
}
}
public Optional verify()
{
GL2ES2 gl = gc.getGL().getGL2ES2();
gl.glValidateProgram(programObject);
int[] error = new int[]{-1};
gl.glGetProgramiv(programObject, GL2GL3.GL_LINK_STATUS, error, 0);
if (error[0] == GL.GL_FALSE) {
int[] len = new int[]{512};
byte[] errormessage = new byte[512];
gl.glGetProgramInfoLog(programObject, 512, len, 0, errormessage, 0);
return Optional.of(new String(errormessage, 0, len[0]));
}
return Optional.absent();
}
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (obj == this) {
return true;
}
if (getClass() != obj.getClass()) {
return false;
}
final ShaderProgramm other = (ShaderProgramm) obj;
if (this.programObject != other.programObject) {
return false;
}
return true;
}
@Override
public int hashCode() {
int hash = 3;
hash = 41 * hash + this.programObject;
return hash;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy