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/*
 * Copyright (C) 2012 daniel
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */
package darwin.renderer.shader.uniform;


import darwin.renderer.shader.Shader;

/**
 *
 ** @author Daniel Heinrich 
 */
//TODO besseres Material System
public class ShaderMaterial
{

    private final Shader shader;
    private final UniformSetter[] setter;

    public ShaderMaterial(Shader shader, UniformSetter... setter)
    {
        this.shader = shader;
        this.setter = setter;
    }

    public void prepareShader()
    {
        for (UniformSetter us : setter) {
            us.set();
        }
    }

    public UniformSetter[] getSetter()
    {
        return setter;
    }
}




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