resources.shaders.Grid.vert Maven / Gradle / Ivy
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#version 120
#pragma include includes/StdLib.vert
in vec4 in_position; //
in vec2 in_texcoord; //
out vec2 texcoord;
uniform mat4 mat_mvp; //
const float texscale = 90.;
void main() {
gl_Position = mat_mvp * in_position;
texcoord = in_texcoord * texscale;
}
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