resources.shaders.Hud.vert Maven / Gradle / Ivy
The newest version!
#version 120
#pragma include includes/StdLib.vert
in vec2 in_position; //
in vec2 in_texcoord; //
out vec2 texcoord;
uniform vec2 shift;
uniform vec2 scale;
void main() {
gl_Position = vec4(in_position* scale + shift, -1., 1.);
texcoord = in_texcoord;
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy