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resources.shaders.Hud.vert Maven / Gradle / Ivy

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#version 120
#pragma include includes/StdLib.vert

in vec2 in_position; //
in vec2 in_texcoord; //
out vec2 texcoord;

uniform vec2 shift;
uniform vec2 scale;

void main() {
    gl_Position =  vec4(in_position* scale + shift, -1., 1.);

    texcoord = in_texcoord;
}




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