resources.shaders.deprecated.Deferred_1.frag Maven / Gradle / Ivy
The newest version!
#version 130
#define MRT
#include StdLib.frag
in vec4 ambient, diffuse;
in vec3 normal;//, tangent, bitangent;texcoor
in vec2 texcoord;
in float specexp, specular;
uniform vec4 smapler_settings;
uniform sampler2D diffuse_sampler, specular_sampler, normal_sampler, alpha_sampler;
void main() {
if(smapler_settings.w != 0.0){
if(tex(alpha_sampler, texcoord).r < 0.5)
discard;
}
vec4 color, dcolor;
color = vec4(0,0,0,0);
dcolor = diffuse;
if(smapler_settings.x > 0.5){
dcolor *= tex(diffuse_sampler, texcoord, 0.);
}
vec3 N, L;
float NdotL;
N = normalize(normal);
float scolor;
scolor = specular;
if(smapler_settings.y != 0.0){
scolor *= tex(specular_sampler, texcoord, 0.).r;
}
//vec3 tn = normalize(texture2D(normal_sampler, texcoor, 0.).xyz);
//if(settings.z != 0.0)
// N = normalize(tangent*tn.x+bitangent*tn.z+normal*tn.y);
// write Total Color:
dcolor.a = scolor;
N = (N+1)*0.5;
vec4 norspecex = vec4(N, specexp);
FragData[0] = dcolor;
FragData[1] = norspecex;
FragData[2] = ambient*dcolor;
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy