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resources.shaders.deprecated.Hud.vert Maven / Gradle / Ivy

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#version 120
#include StdLib.vert

in vec2 in_position;
in vec2 in_texcoord;
out vec2 texcoord;

void main() { 
    // Vertex transformation
    gl_Position = vec4((in_position-0.5)*2, -1., 1.);
    //gl_Position = sign( gl_Position );
    texcoord = in_texcoord;
}




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