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resources.shaders.deprecated.StndParticle.frag Maven / Gradle / Ivy

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#include StdLib.frag

in float alpha;
in vec3 lightdir;

uniform sampler2D diffuse_sampler;


void main() {
    vec4 color = tex(diffuse_sampler, gl_PointCoord);
    color.a *= alpha;

    FragColor = color;
}





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