resources.shaders.util.ScreenQuad.vert Maven / Gradle / Ivy
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#pragma include includes/StdLib.vert
in vec2 in_position; //
out vec2 texcoord;
void main(void)
{
gl_Position = vec4(in_position, -1., 1. );
texcoord = in_position * 0.5 + 0.5;
}
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