darwin.util.math.container.TransformationContainer Maven / Gradle / Ivy
/*
* Copyright (C) 2012 daniel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package darwin.util.math.container;
import darwin.util.math.base.Quaternion;
import darwin.util.math.base.matrix.Matrix4;
import darwin.util.math.base.vector.*;
import darwin.util.math.composits.ModelMatrix;
/**
*
* @author dheinrich
*/
public interface TransformationContainer{
/**
* @return
* position-vector in world coordinates
*/
public ImmutableVector getPosition();
/**
* sets world-position
* @param newpos
* new position-vector
*/
public void setPosition(ImmutableVector newpos);
/**
* shifts position in world space
* @param p
* shift vector
*/
public void shiftWorldPosition(ImmutableVector delta);
/**
* sets the position in world space
* @param pos
*/
public void setWorldPosition(ImmutableVector pos);
/**
* shifts position in object space
* @param p
* shift vector
*/
public void shiftRelativePosition(ImmutableVector delta);
/**
* rotate Object
* @param delta
* vector which discribes rotation for each axis
*/
public void rotateEuler(ImmutableVector delta);
/**
* rotate Object
* @param delta
* rotationmatrix which will be applyed;
*/
public void rotate(Matrix4 rotmat);
public void rotate(Quaternion rotation);
public Quaternion getRotation();
public void setRotation(Quaternion rot);
public void setRotation(Matrix4 rot);
/**
* rotate Object
* @param delta
* vector which discribes scale factor for each axis
*/
public void scale(ImmutableVector delta);
public void scale(float delta);
/**
* @return ModelMatrix of Object.
* altering this matrix don't effect the object transformation
*/
public ModelMatrix getModelMatrix();
public void reset();
}
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