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/*
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.gh.bmd.jrt.android.builder;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

/**
 * Interface defining a builder of routines bound to a context lifecycle.
 * 

* Routine invocations started through the returned objects can be safely restored after a change in * the configuration, so to avoid duplicated calls and memory leaks. Be aware, though, that the * invocation results will always be dispatched in the main thread, no matter the calling one was, * so, waiting for the outputs right after the routine invocation, will result in a deadlock.
* The local context of the invocations will always be the application one. *

* Note that the equals() and hashCode() methods of the input parameter * and constructor argument objects might be employed to check for clashing of invocations or * compute the invocation ID.
* In case the caller cannot guarantee the correct behavior of the aforementioned method * implementations, a user defined ID or the ABORT_THAT clash resolution should be used * to avoid unexpected results. *

* Created by Davide on 4/6/2015. */ public interface ContextRoutineBuilder { /** * Constant identifying a routine ID computed from the executor class and the input parameters. */ int AUTO = Integer.MIN_VALUE; /** * Tells the builder how to resolve clashes of invocations. A clash happens when an invocation * of the same type and with the same ID is still running. A null value means that it is up to * the framework to choose a default resolution type. * * @param resolutionType the type of resolution. * @return this builder. */ @Nonnull ContextRoutineBuilder onClash(@Nullable ClashResolutionType resolutionType); /** * Tells the builder how to cache the invocation result after its completion. A null value means * that it is up to the framework to choose a default strategy. * * @param strategyType the cache strategy type. * @return this builder. */ @Nonnull ContextRoutineBuilder onComplete(@Nullable CacheStrategyType strategyType); /** * Sets the arguments to be passed to the invocation constructor. *

* Note that the equals() and hashCode() methods of the invocation * constructor arguments, might be employed to check for clashing of invocations or compute the * invocation ID.
* Note also that, the specified objects will be retained, so, they should be immutable or never * change their internal state in order to avoid concurrency issues. * * @param args the arguments. * @return this builder. */ @Nonnull ContextRoutineBuilder withArgs(@Nullable Object... args); /** * Tells the builder to identify the invocation with the specified ID. * * @param invocationId the invocation ID. * @return this builder. */ @Nonnull ContextRoutineBuilder withId(int invocationId); /** * Result cache type enumeration.
* The cache strategy type indicates what will happen to the result of an invocation after its * completion. */ enum CacheStrategyType { /** * On completion the invocation results are cleared. */ CLEAR, /** * Only in case of error the results are cleared, otherwise they are retained. */ CACHE_IF_SUCCESS, /** * Only in case of successful completion the results are cleared, otherwise they are * retained. */ CACHE_IF_ERROR, /** * On completion the invocation results are retained. */ CACHE, } /** * Invocation clash resolution enumeration.
* The clash of two invocation happens when the same ID is already in use at the time of the * routine execution. The possible outcomes are: *

    *
  • the running invocation is aborted
  • *
  • the running invocation is retained, ignoring the input data
  • *
  • the current invocation is aborted
  • *
  • the running invocation is aborted only if the input data are different from the current * ones, and retained otherwise
  • *
  • the current invocation is aborted only if the input data are different from the current * ones, and retained otherwise
  • *
*/ enum ClashResolutionType { /** * The clash is resolved by aborting the running invocation. */ ABORT_THAT, /** * The clash is resolved by keeping the running invocation. */ KEEP_THAT, /** * The clash is resolved by aborting the invocation with an {@link InputClashException}. */ ABORT_THIS, /** * The clash is resolved by aborting the running invocation, only in case its input data are * different from the current ones. */ ABORT_THAT_INPUT, /** * The clash is resolved by aborting the invocation with an {@link InputClashException}, * only in case its input data are different from the current ones. */ ABORT_THIS_INPUT, } }




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