oshi.software.os.windows.WindowsProcess Maven / Gradle / Ivy
/**
* Oshi (https://github.com/dblock/oshi)
*
* Copyright (c) 2010 - 2016 The Oshi Project Team
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Maintainers:
* dblock[at]dblock[dot]org
* widdis[at]gmail[dot]com
* enrico.bianchi[at]gmail[dot]com
*
* Contributors:
* https://github.com/dblock/oshi/graphs/contributors
*/
package oshi.software.os.windows;
import oshi.software.common.AbstractProcess;
import oshi.software.os.OSProcess;
/**
* A process is an instance of a computer program that is being executed. It
* contains the program code and its current activity. Depending on the
* operating system (OS), a process may be made up of multiple threads of
* execution that execute instructions concurrently.
*
* @author widdis[at]gmail[dot]com
*/
public class WindowsProcess extends AbstractProcess {
private static final long serialVersionUID = 1L;
/*
* Windows Execution States:
*/
private static final int UNKNOWN = 0;
private static final int OTHER = 1;
private static final int READY = 2;
private static final int RUNNING = 3;
private static final int BLOCKED = 4;
private static final int SUSPENDED_BLOCKED = 5;
private static final int SUSPENDED_READY = 6;
private static final int TERMINATED = 7;
private static final int STOPPED = 8;
private static final int GROWING = 9;
public WindowsProcess(String name, String path, int winState, int processID, int parentProcessID, int threadCount,
int priority, long virtualSize, long residentSetSize, long kernelTime, long userTime, long startTime,
long now) {
this.name = name;
this.path = path;
switch (winState) {
case READY:
case SUSPENDED_READY:
this.state = OSProcess.State.SLEEPING;
break;
case BLOCKED:
case SUSPENDED_BLOCKED:
this.state = OSProcess.State.WAITING;
break;
case RUNNING:
this.state = OSProcess.State.RUNNING;
break;
case GROWING:
this.state = OSProcess.State.NEW;
break;
case TERMINATED:
this.state = OSProcess.State.ZOMBIE;
break;
case STOPPED:
this.state = OSProcess.State.STOPPED;
break;
case UNKNOWN:
case OTHER:
default:
this.state = OSProcess.State.OTHER;
break;
}
this.processID = processID;
this.parentProcessID = parentProcessID;
this.threadCount = threadCount;
this.priority = priority;
this.virtualSize = virtualSize;
this.residentSetSize = residentSetSize;
this.kernelTime = kernelTime;
this.userTime = userTime;
this.startTime = startTime;
this.upTime = now - startTime;
}
}