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A Java's Collaborative Filtering library to carry out experiments in research of Collaborative Filtering based Recommender Systems. The library has been designed from researchers to researchers.

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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.random;

import org.apache.commons.math3.exception.DimensionMismatchException;
import org.apache.commons.math3.exception.NotPositiveException;
import org.apache.commons.math3.exception.NullArgumentException;
import org.apache.commons.math3.exception.OutOfRangeException;
import org.apache.commons.math3.util.MathUtils;

/**
 * Implementation of a Halton sequence.
 * 

* A Halton sequence is a low-discrepancy sequence generating points in the interval [0, 1] according to *

 *   H(n) = d_0 / b + d_1 / b^2 .... d_j / b^j+1
 *
 *   with
 *
 *   n = d_j * b^j-1 + ... d_1 * b + d_0 * b^0
 * 
* For higher dimensions, subsequent prime numbers are used as base, e.g. { 2, 3, 5 } for a Halton sequence in R^3. *

* Halton sequences are known to suffer from linear correlation for larger prime numbers, thus the individual digits * are usually scrambled. This implementation already comes with support for up to 40 dimensions with optimal weight * numbers from * H. Chi: Scrambled quasirandom sequences and their applications. *

* The generator supports two modes: *

    *
  • sequential generation of points: {@link #nextVector()}
  • *
  • random access to the i-th point in the sequence: {@link #skipTo(int)}
  • *
* * @see Halton sequence (Wikipedia) * @see * On the Halton sequence and its scramblings * @since 3.3 */ public class HaltonSequenceGenerator implements RandomVectorGenerator { /** The first 40 primes. */ private static final int[] PRIMES = new int[] { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, 127, 131, 137, 139, 149, 151, 157, 163, 167, 173 }; /** The optimal weights used for scrambling of the first 40 dimension. */ private static final int[] WEIGHTS = new int[] { 1, 2, 3, 3, 8, 11, 12, 14, 7, 18, 12, 13, 17, 18, 29, 14, 18, 43, 41, 44, 40, 30, 47, 65, 71, 28, 40, 60, 79, 89, 56, 50, 52, 61, 108, 56, 66, 63, 60, 66 }; /** Space dimension. */ private final int dimension; /** The current index in the sequence. */ private int count = 0; /** The base numbers for each component. */ private final int[] base; /** The scrambling weights for each component. */ private final int[] weight; /** * Construct a new Halton sequence generator for the given space dimension. * * @param dimension the space dimension * @throws OutOfRangeException if the space dimension is outside the allowed range of [1, 40] */ public HaltonSequenceGenerator(final int dimension) throws OutOfRangeException { this(dimension, PRIMES, WEIGHTS); } /** * Construct a new Halton sequence generator with the given base numbers and weights for each dimension. * The length of the bases array defines the space dimension and is required to be > 0. * * @param dimension the space dimension * @param bases the base number for each dimension, entries should be (pairwise) prime, may not be null * @param weights the weights used during scrambling, may be null in which case no scrambling will be performed * @throws NullArgumentException if base is null * @throws OutOfRangeException if the space dimension is outside the range [1, len], where * len refers to the length of the bases array * @throws DimensionMismatchException if weights is non-null and the length of the input arrays differ */ public HaltonSequenceGenerator(final int dimension, final int[] bases, final int[] weights) throws NullArgumentException, OutOfRangeException, DimensionMismatchException { MathUtils.checkNotNull(bases); if (dimension < 1 || dimension > bases.length) { throw new OutOfRangeException(dimension, 1, PRIMES.length); } if (weights != null && weights.length != bases.length) { throw new DimensionMismatchException(weights.length, bases.length); } this.dimension = dimension; this.base = bases.clone(); this.weight = weights == null ? null : weights.clone(); count = 0; } /** {@inheritDoc} */ public double[] nextVector() { final double[] v = new double[dimension]; for (int i = 0; i < dimension; i++) { int index = count; double f = 1.0 / base[i]; int j = 0; while (index > 0) { final int digit = scramble(i, j, base[i], index % base[i]); v[i] += f * digit; index /= base[i]; // floor( index / base ) f /= base[i]; } } count++; return v; } /** * Performs scrambling of digit {@code d_j} according to the formula: *
     *   ( weight_i * d_j ) mod base
     * 
* Implementations can override this method to do a different scrambling. * * @param i the dimension index * @param j the digit index * @param b the base for this dimension * @param digit the j-th digit * @return the scrambled digit */ protected int scramble(final int i, final int j, final int b, final int digit) { return weight != null ? (weight[i] * digit) % b : digit; } /** * Skip to the i-th point in the Halton sequence. *

* This operation can be performed in O(1). * * @param index the index in the sequence to skip to * @return the i-th point in the Halton sequence * @throws NotPositiveException if index < 0 */ public double[] skipTo(final int index) throws NotPositiveException { count = index; return nextVector(); } /** * Returns the index i of the next point in the Halton sequence that will be returned * by calling {@link #nextVector()}. * * @return the index of the next point */ public int getNextIndex() { return count; } }





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