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package com.github.fierioziy.api;

import com.github.fierioziy.ParticleNativeAPI;
import com.github.fierioziy.api.types.*;

/**
 * 

An interface declaring getter methods for particle types. * It contains all particle types prior to MC 1.13.

* *

To obtain a valid instance of this interface, you should access * a revelant getter using ParticleNativeAPI instance.

* *

All particle list interfaces holds same particle types * where possible (for ex. FLAME particle from this instance should also be present * in other particle list version if it is same particle type or if particle type * handling haven't changed significantly.

* *

Before accessing any particle type, you should check if its valid by * an isValid defined by all particle types in this interface.

* @see ParticleNativeAPI */ public interface Particles_1_8 { /* There is absolutely no way I would document ALL of those */ // 1.7 ParticleTypeMotion EXPLOSION_NORMAL(); ParticleType EXPLOSION_LARGE(); ParticleType EXPLOSION_HUGE(); ParticleTypeMotion FIREWORKS_SPARK(); ParticleTypeMotion WATER_BUBBLE(); ParticleType WATER_SPLASH(); ParticleTypeMotion WATER_WAKE(); ParticleType SUSPENDED(); ParticleType SUSPENDED_DEPTH(); ParticleTypeMotion CRIT(); ParticleTypeMotion CRIT_MAGIC(); ParticleTypeMotion SMOKE_NORMAL(); ParticleTypeMotion SMOKE_LARGE(); ParticleType SPELL(); ParticleType SPELL_INSTANT(); ParticleTypeColorable SPELL_MOB(); ParticleTypeColorable SPELL_MOB_AMBIENT(); ParticleType SPELL_WITCH(); ParticleType DRIP_WATER(); ParticleType DRIP_LAVA(); ParticleType VILLAGER_ANGRY(); ParticleType VILLAGER_HAPPY(); ParticleType TOWN_AURA(); ParticleTypeNote NOTE(); ParticleTypeMotion PORTAL(); ParticleTypeMotion ENCHANTMENT_TABLE(); ParticleTypeMotion FLAME(); ParticleType LAVA(); ParticleType FOOTSTEP(); ParticleTypeMotion CLOUD(); ParticleTypeRedstone REDSTONE(); ParticleType SNOWBALL(); ParticleTypeMotion SNOW_SHOVEL(); ParticleType SLIME(); ParticleType HEART(); // 1.8 ParticleType BARRIER(); ParticleTypeItemMotion ITEM_CRACK(); ParticleTypeBlockMotion BLOCK_CRACK(); ParticleTypeBlockMotion BLOCK_DUST(); ParticleType WATER_DROP(); ParticleType ITEM_TAKE(); ParticleType MOB_APPEARANCE(); // 1.9 ParticleTypeMotion DRAGON_BREATH(); ParticleTypeMotion END_ROD(); ParticleTypeMotion DAMAGE_INDICATOR(); ParticleType SWEEP_ATTACK(); // 1.10 ParticleTypeBlock FALLING_DUST(); // 1.11 ParticleTypeMotion TOTEM(); ParticleTypeMotion SPIT(); }




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