js.web.gamepad.GamepadPose Maven / Gradle / Ivy
package js.web.gamepad;
import js.lang.Any;
import js.util.buffers.Float32Array;
import org.teavm.jso.JSBody;
import org.teavm.jso.JSProperty;
import javax.annotation.Nullable;
/**
* This Gamepad API interface represents the pose of a WebVR controller at a given timestamp (which includes orientation, position, velocity, and acceleration information.)
*/
public interface GamepadPose extends Any {
@JSBody(script = "return GamepadPose.prototype")
static GamepadPose prototype() {
throw new UnsupportedOperationException("Available only in JavaScript");
}
@JSBody(script = "return new GamepadPose()")
static GamepadPose create() {
throw new UnsupportedOperationException("Available only in JavaScript");
}
@JSProperty
@Nullable
Float32Array getAngularAcceleration();
@JSProperty
@Nullable
Float32Array getAngularVelocity();
@JSProperty
boolean isHasOrientation();
@JSProperty
boolean isHasPosition();
@JSProperty
@Nullable
Float32Array getLinearAcceleration();
@JSProperty
@Nullable
Float32Array getLinearVelocity();
@JSProperty
@Nullable
Float32Array getOrientation();
@JSProperty
@Nullable
Float32Array getPosition();
}