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/*
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see .
 */

/*
 * TopDownConstructor.java
 * Copyright (C) 2007-2012 University of Waikato, Hamilton, New Zealand
 */

package weka.core.neighboursearch.balltrees;

import java.util.Collections;
import java.util.Enumeration;
import java.util.Vector;

import weka.core.EuclideanDistance;
import weka.core.Instance;
import weka.core.Option;
import weka.core.RevisionUtils;
import weka.core.TechnicalInformation;
import weka.core.TechnicalInformation.Field;
import weka.core.TechnicalInformation.Type;
import weka.core.TechnicalInformationHandler;
import weka.core.Utils;

/**
 *  The class implementing the TopDown construction
 * method of ball trees. It further uses one of a number of different splitting
 * methods to split a ball while constructing the tree top down.
*
* For more information see also:
*
* Stephen M. Omohundro (1989). Five Balltree Construction Algorithms. *

* * * BibTeX: * *

 * @techreport{Omohundro1989,
 *    author = {Stephen M. Omohundro},
 *    institution = {International Computer Science Institute},
 *    month = {December},
 *    number = {TR-89-063},
 *    title = {Five Balltree Construction Algorithms},
 *    year = {1989}
 * }
 * 
*

* * * Valid options are: *

* *

 * -S <classname and options>
 *  Ball splitting algorithm to use.
 * 
* * * * @author Ashraf M. Kibriya (amk14[at-the-rate]cs[dot]waikato[dot]ac[dot]nz) * @version $Revision: 10203 $ */ public class TopDownConstructor extends BallTreeConstructor implements TechnicalInformationHandler { /** for serialization. */ private static final long serialVersionUID = -5150140645091889979L; /** * The BallSplitter algorithm used by the TopDown BallTree constructor, if it * is selected. */ protected BallSplitter m_Splitter = new PointsClosestToFurthestChildren(); /** * Creates a new instance of TopDownConstructor. */ public TopDownConstructor() { } /** * Returns a string describing this nearest neighbour search algorithm. * * @return a description of the algorithm for displaying in the * explorer/experimenter gui */ public String globalInfo() { return "The class implementing the TopDown construction method of " + "ball trees. It further uses one of a number of different splitting " + "methods to split a ball while constructing the tree top down.\n\n" + "For more information see also:\n\n" + getTechnicalInformation().toString(); } /** * Returns an instance of a TechnicalInformation object, containing detailed * information about the technical background of this class, e.g., paper * reference or book this class is based on. * * @return the technical information about this class */ @Override public TechnicalInformation getTechnicalInformation() { TechnicalInformation result; result = new TechnicalInformation(Type.TECHREPORT); result.setValue(Field.AUTHOR, "Stephen M. Omohundro"); result.setValue(Field.YEAR, "1989"); result.setValue(Field.TITLE, "Five Balltree Construction Algorithms"); result.setValue(Field.MONTH, "December"); result.setValue(Field.NUMBER, "TR-89-063"); result.setValue(Field.INSTITUTION, "International Computer Science Institute"); return result; } /** * Builds the ball tree top down. * * @return The root node of the tree. * @throws Exception If there is problem building the tree. */ @Override public BallNode buildTree() throws Exception { BallNode root; m_NumNodes = m_MaxDepth = 0; m_NumLeaves = 1; m_Splitter.setInstances(m_Instances); m_Splitter.setInstanceList(m_InstList); m_Splitter .setEuclideanDistanceFunction((EuclideanDistance) m_DistanceFunction); root = new BallNode(0, m_InstList.length - 1, 0); root.setPivot(BallNode.calcCentroidPivot(m_InstList, m_Instances)); root.setRadius(BallNode.calcRadius(m_InstList, m_Instances, root.getPivot(), m_DistanceFunction)); splitNodes(root, m_MaxDepth + 1, root.m_Radius); return root; } /** * Recursively splits nodes of a ball tree until <=m_MaxInstancesInLeaf * instances remain in a node. * * @param node The node to split. * @param depth The depth of this node in the tree, so that m_MaxDepth is * correctly updated. * @param rootRadius The smallest ball enclosing all the data points. * @throws Exception If there is some problem in splitting. */ protected void splitNodes(BallNode node, int depth, final double rootRadius) throws Exception { if (node.m_NumInstances <= m_MaxInstancesInLeaf || (rootRadius == 0 ? true : node.m_Radius / rootRadius < m_MaxRelLeafRadius)) { return; } m_NumLeaves--; m_Splitter.splitNode(node, m_NumNodes); m_NumNodes += 2; m_NumLeaves += 2; if (m_MaxDepth < depth) { m_MaxDepth = depth; } splitNodes(node.m_Left, depth + 1, rootRadius); splitNodes(node.m_Right, depth + 1, rootRadius); if (m_FullyContainChildBalls) { double radius = BallNode.calcRadius(node.m_Left, node.m_Right, node.getPivot(), m_DistanceFunction); // The line that follows was commented out by Eibe because it does not // have any effect // Instance pivot = BallNode.calcPivot(node.m_Left, node.m_Right, // m_Instances); // System.err.println("Left Radius: "+node.m_Left.getRadius()+ // " Right Radius: "+node.m_Right.getRadius()+ // " d(p1,p2): "+ // m_DistanceFunction.distance(node.m_Left.getPivot(), // node.m_Right.getPivot())+ // " node's old radius: "+node.getRadius()+ // " node's new Radius: "+radius+ // " node;s old pivot: "+node.getPivot()+ // " node's new pivot: "+pivot); node.setRadius(radius); } } /** * Adds an instance to the ball tree. * * @param node The root node of the tree. * @param inst The instance to add to the tree. * @return The new master index array after adding the instance. * @throws Exception If there is some problem adding the given instance to the * tree. */ @Override public int[] addInstance(BallNode node, Instance inst) throws Exception { double leftDist, rightDist; if (node.m_Left != null && node.m_Right != null) { // if node is not a leaf // go further down the tree to look for the leaf the instance should be in leftDist = m_DistanceFunction.distance(inst, node.m_Left.getPivot(), Double.POSITIVE_INFINITY); // instance.value(m_SplitDim); rightDist = m_DistanceFunction.distance(inst, node.m_Right.getPivot(), Double.POSITIVE_INFINITY); if (leftDist < rightDist) { addInstance(node.m_Left, inst); // go into right branch to correct instance list boundaries processNodesAfterAddInstance(node.m_Right); } else { addInstance(node.m_Right, inst); } // correct end index of instance list of this node node.m_End++; } else if (node.m_Left != null || node.m_Right != null) { throw new Exception("Error: Only one leaf of the built ball tree is " + "assigned. Please check code."); } else { // found the leaf to insert instance int index = m_Instances.numInstances() - 1; int instList[] = new int[m_Instances.numInstances()]; System.arraycopy(m_InstList, 0, instList, 0, node.m_End + 1); if (node.m_End < m_InstList.length - 1) { System.arraycopy(m_InstList, node.m_End + 2, instList, node.m_End + 2, m_InstList.length - node.m_End - 1); } instList[node.m_End + 1] = index; node.m_End++; node.m_NumInstances++; m_InstList = instList; m_Splitter.setInstanceList(m_InstList); if (node.m_NumInstances > m_MaxInstancesInLeaf) { m_Splitter.splitNode(node, m_NumNodes); m_NumNodes += 2; } } return m_InstList; } /** * Post process method to correct the start and end indices of BallNodes on * the right of the node where the instance was added. * * @param node The node whose m_Start and m_End need to be updated. */ protected void processNodesAfterAddInstance(BallNode node) { // updating start and end indices for the node node.m_Start++; node.m_End++; // processing child nodes if (node.m_Left != null && node.m_Right != null) { processNodesAfterAddInstance(node.m_Left); processNodesAfterAddInstance(node.m_Right); } } /** * Returns the tip text for this property. * * @return tip text for this property suitable for displaying in the * explorer/experimenter gui */ public String ballSplitterTipText() { return "The BallSplitter algorithm set that would be used by the TopDown " + "BallTree constructor."; } /** * Returns the BallSplitter algorithm set that would be used by the TopDown * BallTree constructor. * * @return The BallSplitter currently in use. */ public BallSplitter getBallSplitter() { return m_Splitter; } /** * Sets the ball splitting algorithm to be used by the TopDown constructor. * * @param splitter The BallSplitter to use. */ public void setBallSplitter(BallSplitter splitter) { m_Splitter = splitter; } /** * Returns an enumeration describing the available options. * * @return an enumeration of all the available options. */ @Override public Enumeration




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