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Java API for Starcraft: Broodwar AIs
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package bwapi;
import bwapi.*;
import java.util.Map;
import java.util.HashMap;
import java.util.Collection;
import java.util.List;
import bwapi.CenteredObject;
public class Region extends CenteredObject
{
public int getID() {
return getID_native(pointer);
}
public int getRegionGroupID() {
return getRegionGroupID_native(pointer);
}
public Position getCenter() {
return getCenter_native(pointer);
}
public boolean isHigherGround() {
return isHigherGround_native(pointer);
}
public int getDefensePriority() {
return getDefensePriority_native(pointer);
}
public boolean isAccessible() {
return isAccessible_native(pointer);
}
public List getNeighbors() {
return getNeighbors_native(pointer);
}
public int getBoundsLeft() {
return getBoundsLeft_native(pointer);
}
public int getBoundsTop() {
return getBoundsTop_native(pointer);
}
public int getBoundsRight() {
return getBoundsRight_native(pointer);
}
public int getBoundsBottom() {
return getBoundsBottom_native(pointer);
}
public Region getClosestAccessibleRegion() {
return getClosestAccessibleRegion_native(pointer);
}
public Region getClosestInaccessibleRegion() {
return getClosestInaccessibleRegion_native(pointer);
}
public int getDistance(Region other) {
return getDistance_native(pointer, other);
}
public List getUnits() {
return getUnits_native(pointer);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Region other = (Region)o;
if (getID() != other.getID()) return false;
return true;
}
@Override
public int hashCode() {
int result;
result = getID();
return result;
}
private static Map instances = new HashMap();
private Region(long pointer) {
this.pointer = pointer;
}
private static Region get(long pointer) {
if (pointer == 0 ) {
return null;
}
Region instance = instances.get(pointer);
if (instance == null ) {
instance = new Region(pointer);
instances.put(pointer, instance);
}
return instance;
}
private long pointer;
private native int getID_native(long pointer);
private native int getRegionGroupID_native(long pointer);
private native Position getCenter_native(long pointer);
private native boolean isHigherGround_native(long pointer);
private native int getDefensePriority_native(long pointer);
private native boolean isAccessible_native(long pointer);
private native List getNeighbors_native(long pointer);
private native int getBoundsLeft_native(long pointer);
private native int getBoundsTop_native(long pointer);
private native int getBoundsRight_native(long pointer);
private native int getBoundsBottom_native(long pointer);
private native Region getClosestAccessibleRegion_native(long pointer);
private native Region getClosestInaccessibleRegion_native(long pointer);
private native int getDistance_native(long pointer, Region other);
private native List getUnits_native(long pointer);
}