smile.plot.swing.Projection3D Maven / Gradle / Ivy
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/*
* Copyright (c) 2010-2021 Haifeng Li. All rights reserved.
*
* Smile is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Smile is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Smile. If not, see .
*/
package smile.plot.swing;
/**
* Project 3D logical coordinates to Java2D coordinates. Also provide support
* of rotation of plot, i.e. change the view point.
*
* @author Haifeng Li
*/
class Projection3D extends Projection {
/**
* Rotation view angle around Y axis.
*/
private double theta = Math.PI / 4;
/**
* Elevation view angle around Z axis.
*/
private double phi = Math.PI / 8;
/**
* sin(θ).
*/
private double sinTheta = Math.sin(theta);
/**
* cos(θ).
*/
private double cosTheta = Math.cos(theta);
/**
* sin(φ).
*/
private double sinPhi = Math.sin(phi);
/**
* cos($phi;).
*/
private double cosPhi = Math.cos(phi);
/**
* Zoom factor.
*/
private double factor = 1.7;
/**
* Constructor.
*/
public Projection3D(Canvas canvas) {
super(canvas);
}
/**
* Pre-computes sin and cos of rotation angles.
*/
private void precompute() {
sinTheta = Math.sin(theta);
cosTheta = Math.cos(theta);
sinPhi = Math.sin(phi);
cosPhi = Math.cos(phi);
}
/**
* Returns the camera coordinates.
* @param xyz the world coordinates.
* @return the camera coordinates.
*/
public double[] project(double[] xyz) {
double[] coord = new double[3];
coord[0] = cosTheta * xyz[1] - sinTheta * xyz[0];
coord[1] = cosPhi * xyz[2] - sinPhi * cosTheta * xyz[0] - sinPhi * sinTheta * xyz[1];
coord[2] = cosPhi * sinTheta * xyz[1] + sinPhi * xyz[2] + cosPhi * cosTheta * xyz[0];
return coord;
}
/**
* Returns z-axis value in the camera coordinates.
* @param xyz the world coordinates.
* @return z-axis value in the camera coordinates.
*/
public double z(double[] xyz) {
return cosPhi * sinTheta * xyz[1] + sinPhi * xyz[2] + cosPhi * cosTheta * xyz[0];
}
@Override
double[] baseCoordsScreenProjectionRatio(double[] xyz) {
double[] sc = new double[2];
sc[0] = 0.5
+ (cosTheta * ((xyz[1] - (canvas.base.upperBound[1] + canvas.base.lowerBound[1]) / 2) / (canvas.base.upperBound[1] - canvas.base.lowerBound[1]))
- sinTheta * ((xyz[0] - (canvas.base.upperBound[0] + canvas.base.lowerBound[0]) / 2) / (canvas.base.upperBound[0] - canvas.base.lowerBound[0])))
/ factor;
sc[1] = 0.5
+ (cosPhi * ((xyz[2] - (canvas.base.upperBound[2] + canvas.base.lowerBound[2]) / 2) / (canvas.base.upperBound[2] - canvas.base.lowerBound[2]))
- sinPhi * cosTheta * ((xyz[0] - (canvas.base.upperBound[0] + canvas.base.lowerBound[0]) / 2) / (canvas.base.upperBound[0] - canvas.base.lowerBound[0]))
- sinPhi * sinTheta * ((xyz[1] - (canvas.base.upperBound[1] + canvas.base.lowerBound[1]) / 2) / (canvas.base.upperBound[1] - canvas.base.lowerBound[1])))
/ factor;
return sc;
}
/**
* Sets the default view angle.
*/
public void setDefaultView() {
setView(Math.PI / 4, Math.PI / 8);
}
/**
* Sets the view angle.
*/
public void setView(double theta, double phi) {
this.theta = theta;
this.phi = phi;
precompute();
reset();
}
/**
* Rotates the plot, i.e. change the view angle.
* @param t the change add to θ
* @param p the change add to φ
*/
public void rotate(double t, double p) {
theta = theta - t / 100;
phi = phi + p / 100;
precompute();
reset();
}
}