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package mockit.asm.controlFlow;

import edu.umd.cs.findbugs.annotations.NonNull;
import edu.umd.cs.findbugs.annotations.Nullable;

import mockit.asm.util.ByteVector;

import org.checkerframework.checker.index.qual.NonNegative;

/**
 * A label represents a position in the bytecode of a method. Labels are used for jump, goto, and switch instructions,
 * and for try catch blocks. A label designates the instruction that is just after. Note however that there can
 * be other elements between a label and the instruction it designates (such as other labels, stack map frames, line
 * numbers, etc.).
 */
public final class Label {
    /**
     * Constants for the current status of a label.
     */
    interface Status {
        /**
         * Indicates if this label is only used for debug attributes. Such a label is not the start of a basic block,
         * the target of a jump instruction, or an exception handler. It can be safely ignored in control flow graph
         * analysis algorithms (for optimization purposes).
         */
        int DEBUG = 1;

        /**
         * Indicates if the position of this label is known.
         */
        int RESOLVED = 2;

        /**
         * Indicates if this basic block has been pushed in the basic block stack.
         */
        int PUSHED = 8;

        /**
         * Indicates if this label is the target of a jump instruction, or the start of an exception handler.
         */
        int TARGET = 16;

        /**
         * Indicates if a stack map frame must be stored for this label.
         */
        int STORE = 32;

        /**
         * Indicates if this label corresponds to a reachable basic block.
         */
        int REACHABLE = 64;
    }

    /**
     * Flags that indicate the {@link Status Status} of this label.
     */
    private int status;

    /**
     * The line number corresponding to this label, if known.
     */
    @NonNegative
    public int line;

    /**
     * Line number of label which is the target of a JMP instruction.
     */
    @NonNegative
    public int jumpTargetLine;

    /**
     * The position of this label in the code, if known.
     */
    @NonNegative
    public int position;

    /**
     * Number of forward references to this label, times two.
     */
    @NonNegative
    private int referenceCount;

    /**
     * Information about forward references. Each forward reference is described by two consecutive integers in this
     * array: the first one is the position of the first byte of the bytecode instruction that contains the forward
     * reference, while the second is the position of the first byte of the forward reference itself. In fact the sign
     * of the first integer indicates if this reference uses 2 or 4 bytes, and its absolute value gives the position of
     * the bytecode instruction. This array is also used as a bit set to store the subroutines to which a basic block
     * belongs.
     */
    private int[] srcAndRefPositions;

    // Fields for the control flow and data flow graph analysis algorithms (used to compute the maximum stack size or
    // the stack map frames).
    // A control flow graph contains one node per "basic block", and one edge per "jump" from one basic block to
    // another.
    // Each node (i.e., each basic block) is represented by the Label object that corresponds to the first instruction
    // of this basic block.
    // Each node also stores the list of its successors in the graph, as a linked list of Edge objects.
    //
    // The control flow analysis algorithms used to compute the maximum stack size or the stack map frames are similar
    // and use two steps.
    // The first step, during the visit of each instruction, builds information about the state of the local variables
    // and the operand stack
    // at the end of each basic block, called the "output frame", relatively to the frame state at the
    // beginning of the basic block,
    // which is called the "input frame", and which is unknown during this step.
    // The second step, in {@link MethodWriter#visitMaxStack}, is a fix point algorithm that computes information about
    // the input frame of
    // each basic block, from the input state of the first basic block (known from the method signature), and by the
    // using the previously
    // computed relative output frames.
    //
    // The algorithm used to compute the maximum stack size only computes the relative output and absolute input stack
    // heights, while the
    // algorithm used to compute stack map frames computes relative output frames and absolute input frames.

    /**
     * Start of the output stack relatively to the input stack. The exact semantics of this field depends on the
     * algorithm that is used.
     * 

* When only the maximum stack size is computed, this field is the number of elements in the input stack. *

* When the stack map frames are completely computed, this field is the offset of the first output stack element * relatively to the top of the input stack. This offset is always negative or null. A null offset means that the * output stack must be appended to the input stack. A -n offset means that the first n output stack elements must * replace the top n input stack elements, and that the other elements must be appended to the input stack. */ @NonNegative int inputStackTop; /** * Maximum height reached by the output stack, relatively to the top of the input stack. This maximum is always * positive or null. */ @NonNegative int outputStackMax; /** * Information about the input and output stack map frames of this basic block. This field is only used for * classfiles of version 1.7+. */ Frame frame; /** * The successor of this label, in the order they are visited. This linked list does not include labels used for * debug info only. If the classfile being read is of version 1.7+ then, in addition, it does not contain successive * labels that denote the same bytecode position (in this case only the first label appears in this list). */ @Nullable Label successor; /** * The successors of this node in the control flow graph. These successors are stored in a linked list of * {@link Edge Edge} objects, linked to each other by their {@link Edge#next} field. */ Edge successors; /** * The next basic block in the basic block stack. This stack is used in the main loop of the fix point algorithm * used in the second step of the control flow analysis algorithms. */ @Nullable Label next; /** * Returns the {@link #frame} this basic block belongs to, if any. */ public Frame getFrame() { return frame; } public boolean isDebug() { return (status & Status.DEBUG) != 0; } public boolean isResolved() { return (status & Status.RESOLVED) != 0; } boolean isPushed() { return (status & Status.PUSHED) != 0; } public boolean isTarget() { return (status & Status.TARGET) != 0; } public boolean isStoringFrame() { return (status & Status.STORE) != 0; } public boolean isReachable() { return (status & Status.REACHABLE) != 0; } public void markAsDebug() { status |= Status.DEBUG; } private void markAsResolved() { status |= Status.RESOLVED; } void markAsPushed() { status |= Status.PUSHED; } public void markAsTarget() { status |= Status.TARGET; } void markAsStoringFrame() { status |= Status.STORE; } void markAsReachable() { status |= Status.REACHABLE; } void markAsTarget(@NonNull Label target) { status |= target.status & Status.TARGET; } /** * Puts a reference to this label in the bytecode of a method. If the position of the label is known, the offset is * computed and written directly. Otherwise, a null offset is written and a new forward reference is declared for * this label. * * @param out * the bytecode of the method * @param source * the position of first byte of the bytecode instruction that contains this label * @param wideOffset * true if the reference must be stored in 4 bytes, or false if it must be * stored with 2 bytes * * @throws IllegalArgumentException * if this label has not been created by the given code writer */ public void put(@NonNull ByteVector out, @NonNegative int source, boolean wideOffset) { if (isResolved()) { int reference = position - source; if (wideOffset) { out.putInt(reference); } else { out.putShort(reference); } } else if (wideOffset) { addReference(-1 - source, out.getLength()); out.putInt(-1); } else { addReference(source, out.getLength()); out.putShort(-1); } } /** * Adds a forward reference to this label. This method must be called only for a true forward reference, i.e. only * if this label is not resolved yet. For backward references, the offset of the reference can be, and must be, * computed and stored directly. * * @param sourcePosition * the position of the referencing instruction, which will be used to compute the offset of this forward * reference * @param referencePosition * the position where the offset for this forward reference must be stored */ private void addReference(@NonNegative int sourcePosition, @NonNegative int referencePosition) { if (srcAndRefPositions == null) { srcAndRefPositions = new int[6]; } if (referenceCount >= srcAndRefPositions.length) { int[] a = new int[srcAndRefPositions.length + 6]; System.arraycopy(srcAndRefPositions, 0, a, 0, srcAndRefPositions.length); srcAndRefPositions = a; } srcAndRefPositions[referenceCount++] = sourcePosition; srcAndRefPositions[referenceCount++] = referencePosition; } /** * Resolves all forward references to this label. This method must be called when this label is added to the * bytecode of the method, i.e. when its position becomes known. This method fills in the blanks that where left in * the bytecode by each forward reference previously added to this label. * * @param methodBytecode * bytecode of the method containing this label */ @SuppressWarnings("NumericCastThatLosesPrecision") void resolve(@NonNull ByteVector methodBytecode) { markAsResolved(); byte[] data = methodBytecode.getData(); int pos = methodBytecode.getLength(); position = pos; int[] srcAndRefPos = srcAndRefPositions; for (int i = 0, refCount = referenceCount; i < refCount; i += 2) { int source = srcAndRefPos[i]; int reference = srcAndRefPos[i + 1]; int offset; if (source >= 0) { offset = pos - source; } else { offset = pos + source + 1; data[reference] = (byte) (offset >>> 24); reference++; data[reference] = (byte) (offset >>> 16); reference++; } data[reference] = (byte) (offset >>> 8); reference++; data[reference] = (byte) offset; } } /** * Returns the first label of the series to which this label belongs. For an isolated label or for the first label * in a series of successive labels, returns the label itself. For other labels, returns the first label of the * series. * * @return the first label of the series to which this label belongs */ @NonNull public Label getFirst() { return frame == null ? this : frame.owner; } @NonNegative int decrementInputStackTop() { return --inputStackTop; } void decrementInputStackTop(@NonNegative int amount) { inputStackTop -= amount; } /** * Returns this label's {@link #successor}, if any. */ @Nullable public Label getSuccessor() { return successor; } @Nullable public Label setSuccessors(@NonNull Edge edge) { edge.setNext(successors); successors = edge; return successor; } /** * Updates the maximum height reached by the output stack, if needed. */ void updateOutputStackMaxHeight(@NonNegative int outputStackTop) { int top = inputStackTop + outputStackTop; if (top > outputStackMax) { outputStackMax = top; } } @Override public String toString() { return "L" + System.identityHashCode(this); } }





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