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org.pushingpixels.substance.internal.contrib.randelshofer.quaqua.ButtonStateIcon Maven / Gradle / Ivy
/*
* @(#)ButtonStateIcon.java 3.1 2005-12-08
*
* Copyright (c) 2003-2005 Werner Randelshofer
* Staldenmattweg 2, Immensee, CH-6405, Switzerland.
* All rights reserved.
*
* This software is the confidential and proprietary information of
* Werner Randelshofer. ("Confidential Information"). You shall not
* disclose such Confidential Information and shall use it only in
* accordance with the terms of the license agreement you entered into
* with Werner Randelshofer.
*/
package org.pushingpixels.substance.internal.contrib.randelshofer.quaqua;
import java.awt.*;
import javax.swing.*;
import javax.swing.plaf.*;
import org.pushingpixels.substance.internal.contrib.randelshofer.quaqua.util.*;
/**
* An Icon with different visuals reflecting the state of the AbstractButton
* on which it draws on.
*
* @author Werner Randelshofer
* @version 3.1 2005-12-08 Draw pressed state if model is armed, instead of
* drawing pressed state if model is armed and pressed.
*
3.0 2005-10-17 Changed superclass to MultiIcon.
*
2.0.1 2005-10-02 Used Enabled image for Pressed-Unarmed state.
*
2.0.1 2005-09-11 generateMissing icons can now deal with only one
* provided icon image.
*
2.0 2005-03-19 Reworked.
*
1.0 October 5, 2003 Create..
*/
public class ButtonStateIcon extends MultiIcon {
private final static int E = 0;
private final static int EP = 1;
private final static int ES = 2;
private final static int EPS = 3;
private final static int D = 4;
private final static int DS = 5;
private final static int I = 6;
private final static int IS = 7;
private final static int DI = 8;
private final static int DIS = 9;
/**
* Creates a new instance.
* All icons must have the same dimensions.
* If an icon is null, an icon is derived for the state from the
* other icons.
*/
public ButtonStateIcon(Icon e, Icon ep, Icon es, Icon eps, Icon d, Icon ds) {
super(new Icon[] {e, ep, es, eps, d, ds});
}
/**
* Creates a new instance.
* All icons must have the same dimensions.
*
* The array indices are used to represente the following states:
* [0] Enabled
* [1] Enabled Pressed
* [2] Enabled Selected
* [3] Enabled Pressed Selected
* [4] Disabled
* [5] Disabled Selected
* [6] Enabled Inactive
* [7] Enabled Inactive Selected
* [8] Disabled Inactive
* [9] Disabled Inactive Selected
*
* If an array element is null, an icon is derived for the state from the
* other icons.
*/
public ButtonStateIcon(Image[] images) {
super(images);
}
/**
* Creates a new instance.
* All icons must have the same dimensions.
* If an icon is null, nothing is drawn for this state.
*/
public ButtonStateIcon(Icon[] icons) {
super(icons);
}
/**
* Creates a new instance.
* The icon representations are created lazily from the image.
*/
public ButtonStateIcon(Image tiledImage, int tileCount, boolean isTiledHorizontally) {
super(tiledImage, tileCount, isTiledHorizontally);
}
@Override
protected Icon getIcon(Component c) {
Icon icon;
boolean isActive = QuaquaUtilities.isOnActiveWindow(c);
if (c instanceof AbstractButton) {
ButtonModel model = ((AbstractButton) c).getModel();
if (isActive) {
if (model.isEnabled()) {
if (/*model.isPressed() && */model.isArmed()) {
if (model.isSelected()) {
icon = icons[EPS];
} else {
icon = icons[EP];
}
} else if (model.isSelected()) {
icon = icons[ES];
} else {
icon = icons[E];
}
} else {
if (model.isSelected()) {
icon = icons[DS];
} else {
icon = icons[D];
}
}
} else {
if (model.isEnabled()) {
if (model.isSelected()) {
icon = icons[IS];
} else {
icon = icons[I];
}
} else {
if (model.isSelected()) {
icon = icons[DIS];
} else {
icon = icons[DI];
}
}
}
} else {
if (isActive) {
if (c.isEnabled()) {
icon = icons[E];
} else {
icon = icons[D];
}
} else {
if (c.isEnabled()) {
icon = icons[I];
} else {
icon = icons[DI];
}
}
}
return icon;
}
@Override
protected void generateMissingIcons() {
if (icons.length != 10) {
Icon[] helper = icons;
icons = new Icon[10];
System.arraycopy(helper, 0, icons, 0, Math.min(helper.length, icons.length));
}
if (icons[EP] == null) {
icons[EP] = icons[E];
}
if (icons[ES] == null) {
icons[ES] = icons[EP];
}
if (icons[EPS] == null) {
icons[EPS] = icons[EP];
}
if (icons[D] == null) {
icons[D] = icons[E];
}
if (icons[DS] == null) {
icons[DS] = icons[ES];
}
if (icons[I] == null) {
icons[I] = icons[E];
}
if (icons[IS] == null) {
icons[IS] = icons[ES];
}
if (icons[DI] == null) {
icons[DI] = icons[D];
}
if (icons[DIS] == null) {
icons[DIS] = icons[DS];
}
}
}
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