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A java library that used over libGdx game framework.
The newest version!
package com.ng.gdxutils.model;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.PixmapIO;
import com.badlogic.gdx.utils.ScreenUtils;
import java.nio.ByteBuffer;
/**
* (c) 2016 Abhishek Aryan
*
* @author Abhishek Aryan
* @since 24-07-2016
*
*/
public class ScreenshotFactory {
private static int counter = 1;
private static String directory = "screenshots/";
public static void saveScreenshot () {
String path = directory + "screenshot" + counter++ + ".png";
while(Gdx.files.local(path).exists()){
counter++;
path = directory + "screenshot" + counter++ + ".png";
}
Pixmap pixmap = getScreenshot(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
PixmapIO.writePNG(Gdx.files.local(path), pixmap);
pixmap.dispose();
}
private static Pixmap getScreenshot (int x, int y, int w, int h, boolean yDown) {
final Pixmap pixmap = ScreenUtils.getFrameBufferPixmap(x, y, w, h);
if (yDown) {
// Flip the pixmap upside down
ByteBuffer pixels = pixmap.getPixels();
int numBytes = w * h * 4;
byte[] lines = new byte[numBytes];
int numBytesPerLine = w * 4;
for (int i = 0; i < h; i++) {
pixels.position((h - i - 1) * numBytesPerLine);
pixels.get(lines, i * numBytesPerLine, numBytesPerLine);
}
pixels.clear();
pixels.put(lines);
}
return pixmap;
}
}
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