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622\. Design Circular Queue
Medium
Design your implementation of the circular queue. The circular queue is a linear data structure in which the operations are performed based on FIFO (First In First Out) principle and the last position is connected back to the first position to make a circle. It is also called "Ring Buffer".
One of the benefits of the circular queue is that we can make use of the spaces in front of the queue. In a normal queue, once the queue becomes full, we cannot insert the next element even if there is a space in front of the queue. But using the circular queue, we can use the space to store new values.
Implementation the `MyCircularQueue` class:
* `MyCircularQueue(k)` Initializes the object with the size of the queue to be `k`.
* `int Front()` Gets the front item from the queue. If the queue is empty, return `-1`.
* `int Rear()` Gets the last item from the queue. If the queue is empty, return `-1`.
* `boolean enQueue(int value)` Inserts an element into the circular queue. Return `true` if the operation is successful.
* `boolean deQueue()` Deletes an element from the circular queue. Return `true` if the operation is successful.
* `boolean isEmpty()` Checks whether the circular queue is empty or not.
* `boolean isFull()` Checks whether the circular queue is full or not.
You must solve the problem without using the built-in queue data structure in your programming language.
**Example 1:**
**Input** ["MyCircularQueue", "enQueue", "enQueue", "enQueue", "enQueue", "Rear", "isFull", "deQueue", "enQueue", "Rear"] [[3], [1], [2], [3], [4], [], [], [], [4], []]
**Output:** [null, true, true, true, false, 3, true, true, true, 4]
**Explanation:** MyCircularQueue myCircularQueue = new MyCircularQueue(3); myCircularQueue.enQueue(1); // return True myCircularQueue.enQueue(2); // return True myCircularQueue.enQueue(3); // return True myCircularQueue.enQueue(4); // return False myCircularQueue.Rear(); // return 3 myCircularQueue.isFull(); // return True myCircularQueue.deQueue(); // return True myCircularQueue.enQueue(4); // return True myCircularQueue.Rear(); // return 4
**Constraints:**
* `1 <= k <= 1000`
* `0 <= value <= 1000`
* At most `3000` calls will be made to `enQueue`, `deQueue`, `Front`, `Rear`, `isEmpty`, and `isFull`.
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