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Java-based LeetCode algorithm problem solutions, regularly updated
package g0401_0500.s0427_construct_quad_tree;
// #Medium #Array #Tree #Matrix #Divide_and_Conquer
// #2022_07_16_Time_0_ms_(100.00%)_Space_42.6_MB_(89.45%)
/*
// Definition for a QuadTree node.
class Node {
public boolean val;
public boolean isLeaf;
public Node topLeft;
public Node topRight;
public Node bottomLeft;
public Node bottomRight;
public Node() {
this.val = false;
this.isLeaf = false;
this.topLeft = null;
this.topRight = null;
this.bottomLeft = null;
this.bottomRight = null;
}
public Node(boolean val, boolean isLeaf) {
this.val = val;
this.isLeaf = isLeaf;
this.topLeft = null;
this.topRight = null;
this.bottomLeft = null;
this.bottomRight = null;
}
public Node(boolean val, boolean isLeaf, Node topLeft, Node topRight, Node bottomLeft, Node bottomRight) {
this.val = val;
this.isLeaf = isLeaf;
this.topLeft = topLeft;
this.topRight = topRight;
this.bottomLeft = bottomLeft;
this.bottomRight = bottomRight;
}
};
*/
/**
* 427 - Construct Quad Tree\.
*
* Medium
*
* Given a `n * n` matrix `grid` of `0's` and `1's` only. We want to represent the `grid` with a Quad-Tree.
*
* Return _the root of the Quad-Tree_ representing the `grid`.
*
* Notice that you can assign the value of a node to **True** or **False** when `isLeaf` is **False** , and both are **accepted** in the answer.
*
* A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes:
*
* * `val`: True if the node represents a grid of 1's or False if the node represents a grid of 0's.
* * `isLeaf`: True if the node is leaf node on the tree or False if the node has the four children.
* ```
* class Node {
* public boolean val;
* public boolean isLeaf;
* public Node topLeft;
* public Node topRight;
* public Node bottomLeft;
* public Node bottomRight;
* }
* ```
* We can construct a Quad-Tree from a two-dimensional area using the following steps:
*
* 1. If the current grid has the same value (i.e all `1's` or all `0's`) set `isLeaf` True and set `val` to the value of the grid and set the four children to Null and stop.
* 2. If the current grid has different values, set `isLeaf` to False and set `val` to any value and divide the current grid into four sub-grids as shown in the photo.
* 3. Recurse for each of the children with the proper sub-grid.
*
* ![](https://assets.leetcode.com/uploads/2020/02/11/new_top.png)
*
* If you want to know more about the Quad-Tree, you can refer to the [wiki](https://en.wikipedia.org/wiki/Quadtree).
*
* **Quad-Tree format:**
*
* The output represents the serialized format of a Quad-Tree using level order traversal, where `null` signifies a path terminator where no node exists below.
*
* It is very similar to the serialization of the binary tree. The only difference is that the node is represented as a list `[isLeaf, val]`.
*
* If the value of `isLeaf` or `val` is True we represent it as **1** in the list `[isLeaf, val]` and if the value of `isLeaf` or `val` is False we represent it as **0**.
*
* **Example 1:**
*
* ![](https://assets.leetcode.com/uploads/2020/02/11/grid1.png)
*
* **Input:** grid = \[\[0,1],[1,0]]
*
* **Output:** [[0,1],[1,0],[1,1],[1,1],[1,0]]
*
* **Explanation:**
*
* The explanation of this example is shown below:
* Notice that 0 represnts False and 1 represents True in the photo representing the Quad-Tree.
*
* ![](https://assets.leetcode.com/uploads/2020/02/12/e1tree.png)
*
* **Example 2:**
*
* ![](https://assets.leetcode.com/uploads/2020/02/12/e2mat.png)
*
* **Input:** grid = \[\[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0]]
*
* **Output:** [[0,1],[1,1],[0,1],[1,1],[1,0],null,null,null,null,[1,0],[1,0],[1,1],[1,1]]
*
* **Explanation:**
*
* All values in the grid are not the same. We divide the grid into four sub-grids.
* The topLeft, bottomLeft and bottomRight each has the same value.
* The topRight have different values so we divide it into 4 sub-grids where each has the same value.
* Explanation is shown in the photo below:
*
* ![](https://assets.leetcode.com/uploads/2020/02/12/e2tree.png)
*
* **Constraints:**
*
* * `n == grid.length == grid[i].length`
* * n == 2x
where `0 <= x <= 6`
**/
public class Solution {
public Node construct(int[][] grid) {
return optimizedDfs(grid, 0, 0, grid.length);
}
private Node optimizedDfs(int[][] grid, int rowStart, int colStart, int len) {
int zeroCount = 0;
int oneCount = 0;
for (int row = rowStart; row < rowStart + len; row++) {
boolean isBreak = false;
for (int col = colStart; col < colStart + len; col++) {
if (grid[row][col] == 0) {
zeroCount++;
} else {
oneCount++;
}
if (oneCount > 0 && zeroCount > 0) {
// We really no need to scan all.
// Once we know there are both 0 and 1 then we can break.
isBreak = true;
break;
}
}
if (isBreak) {
break;
}
}
if (oneCount > 0 && zeroCount > 0) {
int midLen = len / 2;
Node topLeft = optimizedDfs(grid, rowStart, colStart, midLen);
Node topRight = optimizedDfs(grid, rowStart, colStart + midLen, midLen);
Node bottomLeft = optimizedDfs(grid, rowStart + midLen, colStart, midLen);
Node bottomRight = optimizedDfs(grid, rowStart + midLen, colStart + midLen, midLen);
boolean isLeaf = false;
return new Node(true, isLeaf, topLeft, topRight, bottomLeft, bottomRight);
} else {
boolean resultVal = oneCount > 0;
boolean isLeaf = true;
return new Node(resultVal, isLeaf);
}
}
}
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