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Java-based LeetCode algorithm problem solutions, regularly updated
package g0501_0600.s0529_minesweeper;
// #Medium #Array #Depth_First_Search #Breadth_First_Search #Matrix
// #2022_07_28_Time_0_ms_(100.00%)_Space_42.6_MB_(85.88%)
/**
* 529 - Minesweeper\.
*
* Medium
*
* Let's play the minesweeper game ([Wikipedia](https://en.wikipedia.org/wiki/Minesweeper_(video_game)), [online game](http://minesweeperonline.com))!
*
* You are given an `m x n` char matrix `board` representing the game board where:
*
* * `'M'` represents an unrevealed mine,
* * `'E'` represents an unrevealed empty square,
* * `'B'` represents a revealed blank square that has no adjacent mines (i.e., above, below, left, right, and all 4 diagonals),
* * digit (`'1'` to `'8'`) represents how many mines are adjacent to this revealed square, and
* * `'X'` represents a revealed mine.
*
* You are also given an integer array `click` where click = [clickr, clickc]
represents the next click position among all the unrevealed squares (`'M'` or `'E'`).
*
* Return _the board after revealing this position according to the following rules_:
*
* 1. If a mine `'M'` is revealed, then the game is over. You should change it to `'X'`.
* 2. If an empty square `'E'` with no adjacent mines is revealed, then change it to a revealed blank `'B'` and all of its adjacent unrevealed squares should be revealed recursively.
* 3. If an empty square `'E'` with at least one adjacent mine is revealed, then change it to a digit (`'1'` to `'8'`) representing the number of adjacent mines.
* 4. Return the board when no more squares will be revealed.
*
* **Example 1:**
*
* ![](https://assets.leetcode.com/uploads/2018/10/12/minesweeper_example_1.png)
*
* **Input:** board = \[\["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0]
*
* **Output:** [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]
*
* **Example 2:**
*
* ![](https://assets.leetcode.com/uploads/2018/10/12/minesweeper_example_2.png)
*
* **Input:** board = \[\["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2]
*
* **Output:** [["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]
*
* **Constraints:**
*
* * `m == board.length`
* * `n == board[i].length`
* * `1 <= m, n <= 50`
* * `board[i][j]` is either `'M'`, `'E'`, `'B'`, or a digit from `'1'` to `'8'`.
* * `click.length == 2`
* * 0 <= clickr < m
* * 0 <= clickc < n
* * board[clickr][clickc]
is either `'M'` or `'E'`.
**/
public class Solution {
private static final int[][] DIRECTION = {
{1, 0}, {-1, 0}, {0, 1}, {0, -1}, {-1, -1}, {-1, 1}, {1, -1}, {1, 1}
};
private int row;
private int col;
private void dfs(char[][] board, int row, int col) {
if (row < 0 || row >= this.row || col < 0 || col >= this.col) {
return;
}
if (board[row][col] == 'E') {
int numOfMine = bfs(board, row, col);
if (numOfMine != 0) {
board[row][col] = (char) (numOfMine + '0');
return;
} else {
board[row][col] = 'B';
}
for (int[] i : DIRECTION) {
dfs(board, row + i[0], col + i[1]);
}
}
}
private int bfs(char[][] board, int row, int col) {
int numOfMine = 0;
for (int[] i : DIRECTION) {
int newRow = row + i[0];
int newCol = col + i[1];
if (newRow >= 0
&& newRow < this.row
&& newCol >= 0
&& newCol < this.col
&& board[newRow][newCol] == 'M') {
numOfMine++;
}
}
return numOfMine;
}
public char[][] updateBoard(char[][] board, int[] c) {
if (board[c[0]][c[1]] == 'M') {
board[c[0]][c[1]] = 'X';
return board;
} else {
row = board.length;
col = board[0].length;
dfs(board, c[0], c[1]);
}
return board;
}
}
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