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Java-based LeetCode algorithm problem solutions, regularly updated
package g0401_0500.s0464_can_i_win;
// #Medium #Dynamic_Programming #Math #Bit_Manipulation #Bitmask #Memoization #Game_Theory
// #2022_07_19_Time_138_ms_(90.47%)_Space_76.4_MB_(82.84%)
public class Solution {
public boolean canIWin(int maxChoosableInteger, int desiredTotal) {
if (desiredTotal <= maxChoosableInteger) {
return true;
}
if (1.0 * maxChoosableInteger * (1 + maxChoosableInteger) / 2 < desiredTotal) {
return false;
}
return canWin(0, new Boolean[1 << maxChoosableInteger], desiredTotal, maxChoosableInteger);
}
private boolean canWin(int state, Boolean[] dp, int desiredTotal, int maxChoosableInteger) {
// state is the bitmap representation of the current state of choosable integers left
// dp[state] represents whether the current player can win the game at state
if (dp[state] != null) {
return dp[state];
}
for (int i = 1; i <= maxChoosableInteger; i++) {
// current number to pick
int cur = 1 << (i - 1);
if ((cur & state) == 0
&& (i >= desiredTotal
|| !canWin(state | cur, dp, desiredTotal - i, maxChoosableInteger))) {
// i is greater than the desired total
// or the other player cannot win after the current player picks i
dp[state] = true;
return dp[state];
}
}
dp[state] = false;
return dp[state];
}
}