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/*
* Copyright 2007-2014 the original author or authors.
*
* This file is part of Flux Chess.
*
* Flux Chess is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Flux Chess is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Flux Chess. If not, see .
*/
package com.fluxchess.flux;
import com.fluxchess.flux.move.IntMove;
import com.fluxchess.flux.move.IntValue;
public final class Result {
public int bestMove = IntMove.NOMOVE;
public int ponderMove = IntMove.NOMOVE;
public int value = IntValue.NOVALUE;
public int resultValue = -Search.INFINITY;
public long time = -1;
public int moveNumber = 0;
public int depth = 0;
/**
* Creates a new Result.
*/
public Result() {
}
}
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