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package pro.jk.ejoker.common.algorithm;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.List;
import java.util.SortedMap;
import java.util.TreeMap;

/**
 * 用TreeMap做虚拟节点环的一致性哈希算法,
* 采用自 https://blog.csdn.net/mae4a8cs/article/details/55000865
* 这篇文章也是转载的,如果你知道,欢迎告诉我原文地址 * @author kimffy * * @param */ public class ConsistentHashShard { private TreeMap nodes; // 虚拟节点 private List shards; // 真实机器节点 private final int NODE_NUM = 64; // 每个机器节点关联的虚拟节点个数 public ConsistentHashShard(List shards) { super(); this.shards = shards; init(); } private void init() { // 初始化一致性hash环 nodes = new TreeMap(); for (int i = 0; i != shards.size(); ++i) { // 每个真实机器节点都需要关联虚拟节点 final S shardInfo = shards.get(i); for (int n = 0; n < NODE_NUM; n++) // 一个真实机器节点关联NODE_NUM个虚拟节点 nodes.put(hash("SHARD-" + i + "-NODE-" + n), shardInfo); } } public S getShardInfo(String key) { SortedMap tail = nodes.tailMap(hash(key)); // 沿环的顺时针找到一个虚拟节点 if (tail.isEmpty()) { return nodes.get(nodes.firstKey()); } return tail.get(tail.firstKey()); // 返回该虚拟节点对应的真实机器节点的信息 } /** * MurMurHash算法,是非加密HASH算法,性能很高, * 比传统的CRC32,MD5,SHA-1(这两个算法都是加密HASH算法,复杂度本身就很高,带来的性能上的损害也不可避免) * 等HASH算法要快很多,而且据说这个算法的碰撞率很低. http://murmurhash.googlepages.com/ */ private Long hash(String key) { ByteBuffer buf = ByteBuffer.wrap(key.getBytes()); int seed = 0x1234ABCD; ByteOrder byteOrder = buf.order(); buf.order(ByteOrder.LITTLE_ENDIAN); long m = 0xc6a4a7935bd1e995L; int r = 47; long h = seed ^ (buf.remaining() * m); long k; while (buf.remaining() >= 8) { k = buf.getLong(); k *= m; k ^= k >>> r; k *= m; h ^= k; h *= m; } if (buf.remaining() > 0) { ByteBuffer finish = ByteBuffer.allocate(8).order(ByteOrder.LITTLE_ENDIAN); // for big-endian version, do this first: // finish.position(8-buf.remaining()); finish.put(buf).rewind(); h ^= finish.getLong(); h *= m; } h ^= h >>> r; h *= m; h ^= h >>> r; buf.order(byteOrder); return h; } }