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package com.github.kklisura.cdt.protocol.commands;
/*-
* #%L
* cdt-java-client
* %%
* Copyright (C) 2018 - 2021 Kenan Klisura
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.github.kklisura.cdt.protocol.events.media.PlayerErrorsRaised;
import com.github.kklisura.cdt.protocol.events.media.PlayerEventsAdded;
import com.github.kklisura.cdt.protocol.events.media.PlayerMessagesLogged;
import com.github.kklisura.cdt.protocol.events.media.PlayerPropertiesChanged;
import com.github.kklisura.cdt.protocol.events.media.PlayersCreated;
import com.github.kklisura.cdt.protocol.support.annotations.EventName;
import com.github.kklisura.cdt.protocol.support.annotations.Experimental;
import com.github.kklisura.cdt.protocol.support.types.EventHandler;
import com.github.kklisura.cdt.protocol.support.types.EventListener;
/** This domain allows detailed inspection of media elements */
@Experimental
public interface Media {
/** Enables the Media domain */
void enable();
/** Disables the Media domain. */
void disable();
/**
* This can be called multiple times, and can be used to set / override / remove player
* properties. A null propValue indicates removal.
*/
@EventName("playerPropertiesChanged")
EventListener onPlayerPropertiesChanged(EventHandler eventListener);
/**
* Send events as a list, allowing them to be batched on the browser for less congestion. If
* batched, events must ALWAYS be in chronological order.
*/
@EventName("playerEventsAdded")
EventListener onPlayerEventsAdded(EventHandler eventListener);
/** Send a list of any messages that need to be delivered. */
@EventName("playerMessagesLogged")
EventListener onPlayerMessagesLogged(EventHandler eventListener);
/** Send a list of any errors that need to be delivered. */
@EventName("playerErrorsRaised")
EventListener onPlayerErrorsRaised(EventHandler eventListener);
/**
* Called whenever a player is created, or when a new agent joins and receives a list of active
* players. If an agent is restored, it will receive the full list of player ids and all events
* again.
*/
@EventName("playersCreated")
EventListener onPlayersCreated(EventHandler eventListener);
}